Military Academy: Difference between revisions

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In ''[[Rayman Revolution]]'', once [[Rayman]] has beaten [[the Pirate Mines]] level, he can go back to the Military Academy and fully access the rest of it. In the boiler room is a sleeping [[purple Henchman 800]] that must be defeated in order to access the last few [[Lum]]s on the level. Rayman must do a [[rain dance]] on the boiler to deactivate a locked door, behind which are two more sleeping purple [[Henchman 800]]s. Once these two have been defeated, all the [[Yellow Lum]]s can be accessed.
In ''[[Rayman Revolution]]'', once [[Rayman]] has beaten [[the Pirate Mines]] level, he can go back to the Military Academy and fully access the rest of it. In the boiler room is a sleeping [[purple Henchman 800]] that must be defeated in order to access the last few [[Lum]]s on the level. Rayman must do a [[rain dance]] on the boiler to deactivate a locked door, behind which are two more sleeping purple [[Henchman 800]]s. Once these two have been defeated, all the [[Yellow Lum]]s can be accessed.
[[fr:École militaire]]


[[Category:Places from Rayman 2]]
[[Category:Places from Rayman 2]]
[[Category:Robo-Pirate installations]]
[[Category:Robo-Pirate installations]]