Rayman Classic: Difference between revisions

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'''''Rayman Classic''''' is mobile port of the PC version of the original ''[[Rayman 1|Rayman]]'' game with the soundtrack from the PS1 version. It was released for Apple iOS on the App Store on February 18th 2016. Unlike earlier ports of the PC version, this one has all the content including the first phase of Bongo Hills and the cutscenes you get after each boss-fight. Due to iOS devices lack of buttons it has virtual buttons and a virtual analog stick. It also has support for game pads.
'''''Rayman Classic''''' is mobile port of the PC version of the original ''[[Rayman 1|Rayman]]'' game with the soundtrack from the PlayStation version. It was released for Apple iOS on the App Store on February 18th 2016. Unlike earlier ports of the PC version, this one has all the content including the first phase of Bongo Hills and the cutscenes you get after each boss-fight. Due to iOS devices lack of buttons it has virtual buttons and a virtual analog stick. It also has support for game pads.


==Differences from other versions==
==Differences from other versions==
*The intro is the one taken from the NTSC version.
*The intro is the one taken from the NTSC version.
*The music is taken from the PS1 version.
*The music is taken from the PlayStation version.
*Self-repeating sound-effects like Rayman charging his fist, Rayman's helicopter and a plum moving in the water stops after a few seconds. This is most likely a bug.
*Self-repeating sound-effects like Rayman charging his fist, Rayman's helicopter and a plum moving in the water stops after a few seconds. This is most likely a bug.
*There are no save-points on the map as the game saves automatically once a level is completed
*There are no save-points on the map as the game saves automatically once a level is completed