Rivers of Murk: Difference between revisions
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==Description== | ==Description== | ||
[[File:RHR-Rivers-of-Murk-(Map).png|frame|left|class=sprite|The map of the level]] | [[File:RHR-Rivers-of-Murk-(Map).png|frame|left|class=sprite|The map of the level]] | ||
Meanwhile, as [[Globox]] escapes from where he was being held captive, [[Rayman]] continues to find his best friend. As the hero finds out there is no where he can go, [[Romeo]] appears for the second time. He offers his boat to Rayman so he can find the exit, but Romeo warns him of the strong currents as he rides along. Rayman will climb onto the boat and begin his search to the exit. Along the way, Rayman will have to get off the boat at certain parts to activate [[switch]]es to change the currents to continue to other areas and eventually, the exit. The returning enemies in the level are the [[Hoodmonger Soldier]]s, [[Podocrock]]s, [[Ninja Crab]]s, [[Piranha]]s, and [[Hoodblaster]]s. | Meanwhile, as [[Globox]] escapes from where he was being held captive, [[Rayman]] continues to find his best friend. As the hero finds out there is no where he can go, [[Roméo Patti|Romeo]] appears for the second time. He offers his boat to [[Rayman]] so he can find the exit, but [[Roméo Patti|Romeo]] warns him of the strong currents as he rides along. [[Rayman]] will climb onto the boat and begin his search to the exit. Along the way, [[Rayman]] will have to get off the boat at certain parts to activate [[switch]]es to change the currents to continue to other areas and eventually, the exit. The returning enemies in the level are the [[Hoodmonger Soldier]]s, [[Podocrock]]s, [[Ninja Crab]]s, [[Piranha]]s, and [[Hoodblaster]]s. | ||
{{clear}} | {{clear}} | ||
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==Screenshots== | ==Screenshots== | ||
<gallery> | <gallery> | ||
File:RHR 51.png|[[Romeo]] talking to [[Rayman]], as he offers his boat | File:RHR 51.png|[[Roméo Patti|Romeo]] talking to [[Rayman]], as he offers his boat | ||
File:RHR 52.png|The boat can get caught into some strong currents | File:RHR 52.png|The boat can get caught into some strong currents | ||
File:RHR 53.png|Rayman has to get off the boat to find [[switch]]es to invert the currents | File:RHR 53.png|Rayman has to get off the boat to find [[switch]]es to invert the currents | ||
File:RHR 54.png| | File:RHR 54.png|[[Switch]]es scattered on dry land will change the direction of the currents | ||
File:RHR 55.png|These | File:RHR 55.png|These spikes will hurt [[Rayman]] if he touches them | ||
File:RHR 56.png|Rayman can steer the boat freely on this calm body of water | File:RHR 56.png|[[Rayman]] can steer the boat freely on this calm body of water | ||
File:RHR 57.png|This gate can be opened by activating a switch close by | File:RHR 57.png|This gate can be opened by activating a switch close by | ||
File:RHR 58.png|The exit will lead the way to where Rayman and [[Globox]] will meet | File:RHR 58.png|The exit will lead the way to where [[Rayman]] and [[Globox]] will meet | ||
</gallery> | </gallery> | ||