Up, Up and Escape!: Difference between revisions

Ray502 (talk | contribs)
Added information. Correct/remove the trivia statement if it is inaccurate.
m Manual of style, replaced: It's → It is (2)
Line 1: Line 1:
{{Template:RLLevel
{{RLLevel
| name = Up, Up and Escape!
| name = Up, Up and Escape!
| image = [[File:Upupandescape.png|center|320px|''Up, Up and Escape!'']]
| image = [[File:Upupandescape.png|center|320px|''Up, Up and Escape!'']]
Line 13: Line 13:
}}
}}


'''Up, Up and Escape!''' is the sixth level of [[Olympus Maximus]], the fifth world in ''[[Rayman Legends]]''. It's also the tenth princess rescue level, based on [[the Infinite Tower]] [[Online Challenges|challenge]]. The princess that will be rescued once the level is completed is [[Sibylla]].
'''Up, Up and Escape!''' is the sixth level of [[Olympus Maximus]], the fifth world in ''[[Rayman Legends]]''. It is also the tenth princess rescue level, based on [[the Infinite Tower]] [[Online Challenges|challenge]]. The princess that will be rescued once the level is completed is [[Sibylla]].


==Description==
==Description==
Line 21: Line 21:


==Trivia==
==Trivia==
There are no checkpoints in this level. It's the only level excluding the 8-bit music levels where the heroes have to start over from the beginning.
There are no checkpoints in this level. It is the only level excluding the 8-bit music levels where the heroes have to start over from the beginning.


==External links==
==External links==