Skyward Sonata: Difference between revisions

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'''Skyward Sonata''' is the fifth level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. Its name is a spoof of the 2011 ''Zelda'' game, ''Skyward Sword''. This level is mostly about riding on the [[serpent flute]]s to get across most areas. This level is the second one from this world and eleventh overall that's included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''.
'''Skyward Sonata''' is the fifth level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. Its name is a spoof of the 2011 ''Zelda'' game, ''Skyward Sword''. This level is mostly about riding on the [[serpent flute]]s to get across most areas. This level is the second one from this world and eleventh overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.


==Original version==
==Original version==
==Area 1==
==Area 1==
All the players have to do to get to the exit is to slide down the waterfall, perform a walljump, and body slam on the bad [[Red Bird]] and wooden barricade. This area is most likely a transition to the second area, where the first [[serpent flute]] is at.
The first area is fairly short. All the heroes will need to do in order to reach the exit, is to slide down a water current, perform a walljump, then crush attack a [[Red Bird]] and wooden barrier. This area is most likely a transition to the second area, where the first [[serpent flute]] is located.


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==Area 2==
==Area 2==
As the heroes battle the bad [[Red Bird]]s, the [[serpent flute]] is moving underneath the cloud platforms. The team needs to hurry to get on, as the [[Serpent flute|flute]] won't stop moving. Now on, the team has to jump over and onto different platforms throughout in order to advance and keep up with the moving [[Serpent flute|flute]]. The first [[Skull Coin]] of the level can be collected by performing a walljump on a vertical moving pillar. When the team gets off the [[serpent flute]] close to the exit, the first secret area can be found by simply performing a walljump above. Once the [[Electoon]]s are saved, the heroes can move on to the next area.
As the heroes battle the [[Red Bird]]s, a [[serpent flute]] is on the move beneath the cloud platforms; the heroes will need to quickly climb aboard it, as the [[Serpent flute|flute]] will not remain stationary. Once aboard, the heroes to keep up with the [[Serpent flute|flute]], while jumping onto different platforms throughout the area. The first [[Skull Coin]] of the level can be found in this area; it can be collected by performing a walljump between 2 didgeridoos, one of which moves vertically. As the heroes disband the [[serpent flute]], the first secret area can be found above, by simply performing a walljump above the exit. Once the [[Electoon]]s are saved, the heroes can proceed to the next area.


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Skyward Sonata 3.jpg|A [[Skull Coin]] located slightly off the main path.
Skyward Sonata 3.jpg|A [[Skull Coin]] located slightly off the main path.
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</gallery>
===Relic 1===
[[File:Skyward Sonata first relic.png|thumb|right|320px|The first relic can be found just in front of [[Rayman]].]]
The first [[relic]] can be found in this area as the heroes approach the exit; a cloud will disperse, revealing its location.
{{clear}}


===Secret area 1===
===Secret area 1===
[[File:Skyward Sonata 4.jpg|320px|thumb|right|The first secret area.]]
[[File:Skyward Sonata 4.jpg|320px|thumb|left|The first secret area.]]
[[Rayman]] and his team need to get across the moving bongos while destroying the three [[Red Bird]]s along the way. Once done, the [[Electoon]] [[cage]] at the end will be able to be broken.
The heroes will pass some moving bongos; they will need to defeat three [[Red Bird]]s along the way. Once defeated, the [[Electoon]] [[cage]] at the end can be broken.


{{Clear}}
{{Clear}}


==Area 3==
==Area 3==
The second [[serpent flute]] appears when the team performs a walljump and breaks a wooden barricade open. Just like the last ride, the team has to avoid obstacles and jump to nearby platforms to get back on the [[Serpent flute|flute]]. The second and third [[Skull Coin]]s of the level are right next to each other. The second one can be collected by doing a walljump to the left of the third [[Skull Coin|coin]]; the other one by performing a few walljumps on a different pillar and sliding down while being careful of the [[spiky bird]]. As the heroes continue on, performing walljumps to keep up, pillars will now attempt to crush the players. The team needs to take advantage of the long [[Serpent flute|flute]] to avoid getting crushed by the pillars. After that, the team can get off of the [[serpent flute]]. The second secret area is right above where the exit is located.
The second [[serpent flute]] appears as the heroes perform a walljump and break a wooden barrier. Just like in the first area, the heroes will need to avoid obstacles and board nearby platforms, while quickly boarding the [[Serpent flute|flute]] again. The second and third [[Skull Coin]]s of the level are right next to each other; the second one can be collected by performing a walljump just left of where the third [[Skull Coin|coin]] is seen, while the third can be obtained by performing some walljumps on another didgeridoo, then sliding down while carefully avoiding the [[spiky bird]]. As the heroes proceed, they will need to perform walljumps in order to keep up with the [[serpent flute|flute]]; didgeridoos will also attempt to crush the heroes, they will need to carefully avoid getting crushed by the didgeridoos. Afterwards, the heroes can disband the [[serpent flute]]. The second secret area can be found here; it is located above the exit.


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===Secret area 2===
===Secret area 2===
[[File:Skyward Sonata 7.jpg|320px|thumb|left|The second secret area.]]
[[File:Skyward Sonata 7.jpg|320px|thumb|left|The second secret area.]]
In this secret area, there are sleeping [[Red Bird]]s scattered around several [[serpent flute]]s. They could prove useful in reaching the [[Red Bird|birds]] upwards. Once all of them are defeated, the [[cage]] can be broken open.
In this secret area, there are sleeping [[Red Bird]]s scattered around several [[serpent flute]]s; which are useful in order to reach the [[Red Bird|birds]] above. Once all of the enemies are defeated, the [[cage]] can be broken.


{{Clear}}
{{Clear}}


==Area 4==
==Area 4==
[[Rayman]] and his friends will once again get back onto the [[serpent flute]], repeating the same process as the other areas. The fourth [[Skull Coin]] of the level is located in between two pillars close to a [[spiky bird]] and some sleeping bad [[Red Bird]]s. The ride is shorter than the others. When it is over, the team can destroy the [[Red Bird]] that guards the exit to move on.
The heroes will once again board the [[serpent flute]], repeating a similar process to the other areas. The fourth [[Skull Coin]] of the level can be found between two didgeridoos near a [[spiky bird]] and some sleeping [[Red Bird]]s. This [[serpent flute|flute]] will not need to travel as far as the others, as this area is shorter than the previous two. The heroes will encounter a [[Red Bird]] guarding the exit; they can defeat it, the proceed to the next area.


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Skyward Sonata 9.jpg|The fourth [[Skull Coin]] of the level.
Skyward Sonata 9.jpg|The fourth [[Skull Coin]] of the level.
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===Relic 2===
[[File:Skyward Sonata second relic.png|thumb|right|320px|The Second [[relic]] can be found just above [[Rayman]].]]
The second [[relic]] can be found in this area, it is situated just above the exit.
{{clear}}


==Area 5==
==Area 5==
The fifth [[Skull Coin]] can be found as soon as the players enter this area. To get it, the team needs to perform walljumps on the wall and the pillar. The [[serpent flute]] will appear again; the heroes need to get on it before it goes away. The team must stay on their toes as more enemies, including [[Red Bird]]s, [[spiky bird]]s and crushing pillars stand in their way. The team will soon spot the sixth [[Skull Coin]] of the level. It can be collected by timing a crush attack on little bongos to avoid getting hit by the stationary [[Antitoon|Darktoons]] stuck on pillars. Then, the heroes will have to duck to avoid the crushing pillars with more Darktoons attached to them. The team can now get off the flute and move on to the final area.
The fifth [[Skull Coin]] can be found just as the heroes enter this area; they will need to perform walljumps against the two didgeridoos directly above the entrance. A [[serpent flute]] will appear again; the heroes will need to board it before it leaves. The heroes must keep on their toes, as more enemies, including [[Red Bird]]s, [[spiky bird]]s, and crushing didgeridoos stand in their way. The heroes will soon encounter the sixth [[Skull Coin]] of the level; it can be collected by properly timing a crush attack on the little bongos, while avoiding being hit by the stationary [[Antitoon|Darktoons]] on the horizontally moving didgeridoos above. Afterwards, the heroes will need to duck, in order to avoid the crushing didgeridoos with more Darktoons attached to them. The heroes can now disband the flute and proceed to the final area.


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==Area 6==
==Area 6==
[[File:Skyward Sonata 12.jpg|320px|thumb|right|The final area.]]
[[File:Skyward Sonata 12.jpg|320px|thumb|right|The final area.]]
All the team has to do is destroy the four bad [[Red Bird]]s around the short area. When that is done, the [[Electoon]] [[cage]] will be able to be broken, thus ending the level. Then the heroes pose for a picture on the [[The Photographer|photoboard]] as [[the Magician]] waits to see the total amount of [[Lum (UbiArt games)|Lums]] that were collected in the level.
All the heroes will need to do in this area, is destroy the four [[Red Bird]]s. Once they have been defeated, the [[Electoon]] [[cage]] can be broken, thus ending the level; the heroes pose for a picture on the [[The Photographer|photoboard]] as [[the Magician]] waits to see how may [[Lum (UbiArt games)|Lums]] were collected throughout the level.


{{Clear}}
{{Clear}}