Moseying the Mountain: Difference between revisions
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Moseying the Mountain 5.jpg|The second area. | Moseying the Mountain 5.jpg|The second area. | ||
Moseying the Mountain 6.jpg|[[Helena Handbasket]] wanting to get out of the [[Antitoon|Darktoon's | Moseying the Mountain 6.jpg|[[Helena Handbasket]] wanting to get out of the [[Antitoon|Darktoon]]'s jaw. | ||
Moseying the Mountain 7.jpg|The [[Antitoon|Darktoon]] running up on a wall. | Moseying the Mountain 7.jpg|The [[Antitoon|Darktoon]] running up on a wall. | ||
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==Area 3== | ==Area 3== | ||
In this area, there are several members of [[Globox's species]] named the [[Red Wizard]]s trapped between two closed doors. The heroes will need to reach another [[switch]] in order to open the doors and free them. After they have been saved, the heroes will need to follow the [[Red Wizard]]s as they [[Wall run|run up a wall]], where they will arrive at five magical platforms. The heroes will need to perform a ritual with the [[Red Wizard]]s in order to open the door; they will need to move up and down in sync with the [[Red Wizard|Wizards]], each correct move is worth one [[Lums (UbiArt games)|Lum]]. After the heroes successfully perform the ritual, the door will open, and they can proceed to the next area. | In this area, there are several members of [[Globox's species]] named the [[Red Wizard]]s trapped between two closed doors. The heroes will need to reach another [[switch]] in order to open the doors and free them. After they have been saved, the heroes will need to follow the [[Red Wizard]]s as they [[Wall run|run up a wall]], where they will arrive at five magical platforms. The heroes will need to perform a ritual with the [[Red Wizard]]s in order to open the door; they will need to move up and down in sync with the [[Red Wizard|Wizards]], and each correct move is worth one [[Lums (UbiArt games)|Lum]]. After the heroes successfully perform the ritual, the door will open, and they can proceed to the next area. | ||
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==Area 5== | ==Area 5== | ||
Once again, the heroes need to [[Wall run|run on walls]], but while destroying the ice blocks which block their way. Afterwards, the [[#Secret area 2|second secret area]] can be found by using a meditating [[Fakir]]'s long beard, then [[Wall run|running up a wall]] to reach the entrance. After freeing the [[ | Once again, the heroes need to [[Wall run|run on walls]], but while destroying the ice blocks which block their way. Afterwards, the [[#Secret area 2|second secret area]] can be found by using a meditating [[Fakir]]'s long beard, then [[Wall run|running up a wall]] to reach the entrance. After freeing the [[Electoon]]s, the heroes can proceed to reach a platform filled with [[Antitoon|Darktoons]], one attached to a [[Red Wizard]]; the fifth [[Skull Coin]] can be found hiding just above the platform. The heroes will then need to [[Running|run]] on a loopy platform; a wall platform will rise up, and more [[Antitoon|Darktoons]] will appear near the exit. The sixth [[Skull Coin|coin]] can be collected right above the exit, by [[Wall run|running up a wall]] which leads the heroes to it. | ||
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