Dungeon of Murk: Difference between revisions
Hunchman801 (talk | contribs) |
m Corrected grammar error: He will to do so → He will need to do so. Other minor edit. |
||
| Line 13: | Line 13: | ||
==Description== | ==Description== | ||
[[File:RHR 50.png|frame|left|class=sprite|[[Globox]] can use the [[plum juice]] barrels to his advantage.]] | [[File:RHR 50.png|frame|left|class=sprite|[[Globox]] can use the [[plum juice]] barrels to his advantage.]] | ||
The start of the level shows [[Globox]] captured alone between two closed gates. As he talks to himself, he is originally scared because of being alone and then all of a sudden a confident side of him takes over who wants to escape. This is probably because of the remaining spirit of [[André]] making him starting to crave for [[plum juice]], which gives him effects similar to alcohol intoxication. [[Globox]] starts by activating a nearby [[switch]] to open one of the gates, and tries to escape by finding other switches to open more gates. He will to do so while avoiding [[Hoodmonger Soldier]]s | The start of the level shows [[Globox]] captured alone between two closed gates. As he talks to himself, he is originally scared because of being alone and then all of a sudden a confident side of him takes over who wants to escape. This is probably because of the remaining spirit of [[André]] making him starting to crave for [[plum juice]], which gives him effects similar to alcohol intoxication. [[Globox]] starts by activating a nearby [[switch]] to open one of the gates, and tries to escape by finding other switches to open more gates. He will need to do so while avoiding [[Hoodmonger Soldier]]s while not under the influence of [[plum juice]]. Although if he is, the [[Hoodmonger Soldier]]s can be destroyed. | ||
{{clear}} | {{clear}} | ||