Dungeon of Murk: Difference between revisions

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m Corrected grammar error: He will to do so → He will need to do so. Other minor edit.
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==Description==
==Description==
[[File:RHR 50.png|frame|left|class=sprite|[[Globox]] can use the [[plum juice]] barrels to his advantage.]]
[[File:RHR 50.png|frame|left|class=sprite|[[Globox]] can use the [[plum juice]] barrels to his advantage.]]
The start of the level shows [[Globox]] captured alone between two closed gates. As he talks to himself, he is originally scared because of being alone and then all of a sudden a confident side of him takes over who wants to escape. This is probably because of the remaining spirit of [[André]] making him starting to crave for [[plum juice]], which gives him effects similar to alcohol intoxication. [[Globox]] starts by activating a nearby [[switch]] to open one of the gates, and tries to escape by finding other switches to open more gates. He will to do so while avoiding [[Hoodmonger Soldier]]s when he isn't under the effects of [[plum juice]]. Although if he is, the [[Hoodmonger Soldier]]s can be destroyed.
The start of the level shows [[Globox]] captured alone between two closed gates. As he talks to himself, he is originally scared because of being alone and then all of a sudden a confident side of him takes over who wants to escape. This is probably because of the remaining spirit of [[André]] making him starting to crave for [[plum juice]], which gives him effects similar to alcohol intoxication. [[Globox]] starts by activating a nearby [[switch]] to open one of the gates, and tries to escape by finding other switches to open more gates. He will need to do so while avoiding [[Hoodmonger Soldier]]s while not under the influence of [[plum juice]]. Although if he is, the [[Hoodmonger Soldier]]s can be destroyed.


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