Lunch Time: Difference between revisions
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[[File:LunchTimeDS.PNG|frame|These [[Rabbid]]s are trying to reach this unattended lunch.]] | [[File:LunchTimeDS.PNG|frame|These [[Rabbid]]s are trying to reach this unattended lunch.]] | ||
'''Lunch Time''' is a minigame in the [[Rayman Raving Rabbids 2 (DS)|DS version of ''Rayman Raving Rabbids 2'']]. | '''Lunch Time''' is a minigame in the [[Rayman Raving Rabbids 2 (DS)|DS version of ''Rayman Raving Rabbids 2'']]. It is found as the fifth minigame in the USA region of the world map. | ||
==Gameplay== | ==Gameplay== | ||
This game is set on a construction site. The aim is to repeatedly tap the feet at the touch screen in order to move the [[Rabbid]] towards an unattended packed lunch at the end of the girder he stands on; in this sense, the minigame is like the Asian [[Waiter]] minigame. When the player stops tapping, the Rabbid will cower, which is useful for avoiding swinging objects that will knock him down if he stands in front of them. | This game is set on a construction site. The aim is to repeatedly tap the feet at the touch screen in order to move the [[Rabbid]] towards an unattended packed lunch at the end of the girder he stands on; in this sense, the minigame is like the Asian [[Waiter]] minigame. When the player stops tapping, the Rabbid will cower, which is useful for avoiding swinging objects that will knock him down if he stands in front of them. | ||
In Adventure mode, the bar at the upper screen fills up as the Rabbid tiptoes across the girder, and he has to reach the end within the time limit. | In Adventure mode, the bar at the upper screen fills up as the Rabbid tiptoes across the girder, and he has to reach the end within the time limit. If the bar is full by the time he finishes, the player is given an Excellent rating, as well as an item for Bunny Mode. The game ends either this way or if an object knocks him down. | ||
==Score Mode== | ==Score Mode== | ||
In Score mode, the player has to reach the packed lunch as quickly as possible without getting knocked down by an swinging object. | In Score mode, the player has to reach the packed lunch as quickly as possible without getting knocked down by an swinging object. The score is based on how long in seconds it takes for him to get there. | ||
===Scores to beat=== | ===Scores to beat=== | ||
* Gold: 30 | * Gold: 30 | ||
* Silver: 35 | * Silver: 35 | ||
Latest revision as of 09:58, 25 September 2023
Lunch Time is a minigame in the DS version of Rayman Raving Rabbids 2. It is found as the fifth minigame in the USA region of the world map.
Gameplay
This game is set on a construction site. The aim is to repeatedly tap the feet at the touch screen in order to move the Rabbid towards an unattended packed lunch at the end of the girder he stands on; in this sense, the minigame is like the Asian Waiter minigame. When the player stops tapping, the Rabbid will cower, which is useful for avoiding swinging objects that will knock him down if he stands in front of them.
In Adventure mode, the bar at the upper screen fills up as the Rabbid tiptoes across the girder, and he has to reach the end within the time limit. If the bar is full by the time he finishes, the player is given an Excellent rating, as well as an item for Bunny Mode. The game ends either this way or if an object knocks him down.
Score Mode
In Score mode, the player has to reach the packed lunch as quickly as possible without getting knocked down by an swinging object. The score is based on how long in seconds it takes for him to get there.
Scores to beat
- Gold: 30
- Silver: 35
- Bronze: 40