Antitoon: Difference between revisions
Hunchman801 (talk | contribs) See talk page |
Spiraldoor (talk | contribs) No edit summary |
||
| Line 11: | Line 11: | ||
'''Antitoons''' are the most common enemies in ''[[Rayman 1|Rayman]]''. They can be found in every world. | '''Antitoons''' are the most common enemies in ''[[Rayman 1|Rayman]]''. They can be found in every world. | ||
They are small bodies of dark energy which came to be after [[ | They are small bodies of dark energy which came to be after [[Mr Dark]] stole the [[Great Protoon]]. Their appearance is the same as that of an [[Electoon]], but bigger, dark-blue in colour and with light-blue ponytails. There are several kinds of Antitoons, each with a different behaviour. All of them are weak enemies which only take one hit to be defeated. | ||
[[Image:AntitoonSaut.png|thumb|316px|left|A jumping Antitoon]] | [[Image:AntitoonSaut.png|thumb|316px|left|A jumping Antitoon]] | ||
[[Image:AntitoonPaf.png|thumb|316px|none|The eyes of | [[Image:AntitoonPaf.png|thumb|316px|none|The eyes of defeated Antitoons wander aound until they fall...]] | ||
Walking Antitoons are the most common of | Walking Antitoons are the most common of type. They freely wander on their platform, turning backwards when they face an obstacle. [[Rayman]] must simply avoid contact with them. Their small size makes them harder to hit, and [[Rayman]] often has to duck after [[Telescopic fist|punching]] so that his [[Telescopic fist|fist]] hits them on its way back to him. | ||
Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position. | Jumping Antitoons are static enemies who jump and try to bite Rayman when he passes above them. They are often placed so that they can take advantage of their position. | ||
| Line 25: | Line 25: | ||
[[Image:AntitoonFonceur2.png|thumb|316px|none|Duck now!]] | [[Image:AntitoonFonceur2.png|thumb|316px|none|Duck now!]] | ||
Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when Rayman is in sight, | Charging Antitoons are static enemies who resemble their jumping counterparts, as they jump when [[Rayman]] is in sight, hover in the air for a moment with their mouths gaping, then through the air towards Rayman at a high speed. They can be [[Telescopic fist|punched]] or ducked under. | ||
Flying Antitoons use their ponytail like Rayman's helicopter hair to move in the air. Rayman simply has to avoid contact with them. The fact that they | Flying Antitoons use their ponytail like [[Rayman]]'s [[Helicopter|helicopter hair]] to move in the air. Rayman simply has to avoid contact with them. The fact that they are often found in groups makes this more dificult. | ||
[[Image:AntitoonsVolants.png|thumb|316px|left|Flying Antitoons]] | [[Image:AntitoonsVolants.png|thumb|316px|left|Flying Antitoons]] | ||
[[Image:AntitoonR2PS.jpg|thumb|320px|right|An Antitoon in the | [[Image:AntitoonR2PS.jpg|thumb|320px|right|An Antitoon, as seen in [[the Fairy Glade]] in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]'']] | ||
[[Image:AntitoonsRouges.png|thumb|316px|none|Red Antitoons should be avoided at all cost!]] | [[Image:AntitoonsRouges.png|thumb|316px|none|Red Antitoons can kill instantly, and should be avoided at all cost!]] | ||
Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones. | Antitoons with a mixed behaviour can also be found in the game, such as walking and then jumping ones, or flying and walking ones. | ||
In the [[Rayman Junior]] games, there are invincible and deadly red Antitoons who are here to sanction wrong answers. They can be of any kind, and any contact with them costs Rayman a life. | In the ''[[Rayman Junior]]'' games, there are invincible and deadly red Antitoons who are here to sanction wrong answers. They can be of any kind, and any contact with them costs [[Rayman]] a [[life]]. | ||
Antitoons also | Antitoons also make a cameo appearance in the PlayStation version of ''[[Rayman 2: The Great Escape|Rayman 2]]''. These Antitoons can be found in [[the Fairy Glade]] and [[the Sanctuary of Stone and Fire]] in this version of the game. | ||
[[fr:Antitoon]] | [[fr:Antitoon]] | ||
| Line 45: | Line 45: | ||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Enemies from Rayman]] | [[Category:Enemies from Rayman]] | ||
[[Category: | [[Category:Enemies from Rayman 2]] | ||