The Mettleworks
The Mettleworks is the twenty-fourth level in the Game Boy Advance version of Rayman 3, and the third level of the Pirate Stronghold world. In this level, Rayman must use balloons, water lilies and Purple Lums to make his way past helicopter bombs and Henchmen 800, and break down doors with his newly-acquired Super Fist power.
| The Mettleworks | |
|---|---|
| ← Scaleman's Keep | Mega Havoc 4 → |
| Pirate Stronghold | |
Back when the game was still a Game Boy Advance version of Rayman 2, this level was an adaptation of the Iron Mountains from the console version. It was renamed as the game became an adaptation of Rayman 3 instead.
Level
Phase 1
This phase contains two cages and 30 Yellow Lums.
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Game Boy Advance version
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N-Gage version
Phase 2
This phase contains two cages and 30 Yellow Lums. In addition to the enemies and obstacles from the previous section, Rayman also faces dangerous electrical barriers, which can be temporarily disabled with a punch.
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Game Boy Advance version
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N-Gage version