Talk:Resistance
R1 fist charging
I just worked out that fully charging Rayman's fist in R1 quadruples its force. I checked out its effect on the clowns: when you hit a big clown with a fully-charged fist, he requires only four more standard punches to defeat, meaning that the first punch took away four of his eight hit points. It's also possible to defeat a water clown (which has exactly four hit points) with a single fully-charged punch. I'm still not sure how much damage a fully-charged golden fist does, or whether a semi-charged punch does more damage than a standard one. —Spiraldoor 16:08, 9 February 2011 (UTC)