Talk:Resistance

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R1 fist charging

I just worked out that fully charging Rayman's fist in R1 quadruples its force. I checked out its effect on the clowns: when you hit a big clown with a fully-charged fist, he requires only four more standard punches to defeat, meaning that the first punch took away four of his eight hit points. It's also possible to defeat a water clown (which has exactly four hit points) with a single fully-charged punch. I'm still not sure how much damage a fully-charged golden fist does, or whether a semi-charged punch does more damage than a standard one. —Spiraldoor 16:08, 9 February 2011 (UTC)

I also know that a standard fist done with a jump while walking also does more damage than in soil. How much damage this gives? --Haruka 16:16, 9 February 2011 (UTC)
I'm pretty sure that a punch launched while Rayman is in the air does the same damage as a fully-charged fist launched while Rayman is standing on the ground. This is probably to compensate for the fact that he can't charge his fist while he's in the air. —Spiraldoor 17:53, 9 February 2011 (UTC)
Just as I was thinking, but a real confirmation would be welcomed. --Haruka 17:55, 9 February 2011 (UTC)
After a couple tries, I found out that punching when jumping inflicts 3 HP, as one punch when jumping followed by two standard punches are enough to defeat a stone man (5 HP). A punch with a golden fist inflicts 3 or 4 HP, since two are needed to defeat a stone man, while punching with a golden fist when jumping inflicts 5 HP or more, as only one is enough to defeat a stone man. Speed fists do not seem to influence the strength of Rayman's punches (fortunately for us!). Just in case you may be wondering, I did take into account the fact that punches need to be spaced out against stone men. We're getting closer :) —Hunchman801 18:01, 9 February 2011 (UTC)
Addendum: it takes 2 punches with a golden fist when jumping to defeat a moth (6 HP), which leads us to the conclusion that this attack inflicts 5 HP. Spiral, it seems that you can easily access big clowns (my savegame doesn't go past Twilight Gulch), so could you please (or anyone whose savegame allows them to access Candy Château):
  • See if a fully charged punch with a golden fist is enough to defeat a big clown; if yes, then the damage dealt by this attack is 8 HP or more,
  • See how many simple punches with a golden fist are needed to defeat a big blown; if it's two, then the attack inflicts 4 HP, and if it's three, then the attack inflicts 3 HP?
Thank you! —Hunchman801 18:58, 9 February 2011 (UTC)
Defeating a big clown requires either two fully-charged golden-fist punches, or three standard golden-fist punches. Therefore the fully-charged golden-fist punch must do somewhere between 4 and 7 HP of damage, and the standard golden-fist punch must do exactly 3 HP of damage. I'm inclined to assume that the fully-charged golden-fist punch does 6 HP, and I should be able to confirm that in a moment. —Spiraldoor 19:57, 9 February 2011 (UTC)
All right, it turns out that a big clown which has been hit with a fully-charged golden fist requires only one more standard golden-fist punch to be defeated. I'd forgotten that there was no way to get rid of a golden fist without dying, so it's not possible to hit a big clown with a fully-charged golden fist and then keep hitting him with standard punches to see how many hit points he has left (which is what I planned to do). We now know that a fully-charged golden fist does either 6 or 7 HP of damage. —Spiraldoor 20:07, 9 February 2011 (UTC)