Green Lum

Revision as of 17:02, 22 April 2013 by Haruka (talk | contribs) (Almost an equal description of R2.)
These lumz are very special. They record Rayman's progress. If he should die, he will appear at the place where he last took a Green Lumz.
Once collected, these Lums will call Rayman back to checkpoints if he should lose all his health.
These lums are very special. They record Rayman's progress. If Rayman dies, he can reappear at the spot where he picked up a green lum. If Rayman doesn't have any life left, he must start the level again from the beginning.

Green Lums are items from Rayman 2: The Great Escape. They are of the same shape and form as most other Lums; however these Lums are the only variety that are green in colour.

A Green Lum in Rayman 2: The Great Escape

Green Lums are used as checkpoints during a level. If Rayman touches a Green Lum and dies, he will reappear at that Green Lum as long as his HP meter has not hit 0. In the Game Boy Color version of Rayman 2, Green Lums are replaced by White Lums. The function of these Lums are exactly the same.

Unlike most other Lum varieties, the Green Lums are not mentioned in the Knowledge of the World, a series of secrets granted to Rayman by the Yellow Lums in Rayman 2. As such, it is unknown what role the Green Lums play in the well-being of the Glade of Dreams.

They also appear in the Game Boy Advance version of Rayman Raving Rabbids. As in Rayman 2 they serve as checkpoints in this game.

A Green Lum in the Game Boy Advance version of Rayman 3
A Green Lum in Rayman: Hoodlums' Revenge
A Green Lum in the Forest world, a land in the Game Boy Advance version of Rayman Raving Rabbids.

See also