metalflygon08 said:
and pretty much all he was good for in Rayman 2 was to be a storage container, Ly's to lazy to walk over and give you a Silver Lum, she has to make Globox do all the work.
What was she doing all that time? Gathering energy, perhaps? I know she telepathically communicated with Umber. Maybe that was a time consuming activity?
If Razoreard knew anything about Rayman, he should've known better than to put Gobox in Rayman's cage, it would've been Game Over if Globox went elsewere.
Unfortunately (or rather, fortunately), he didn't. But still, what are the chances Globox and Rayman would get put together? All the other Globoxes in the opening scene were in small cages, similar to the ones Teensies were put in. Why did Globox get a full on cell? And why with Rayman? Does Razorbeard have any kind of organization in place?
and after they left polokus could've just made more people, starting over again.
A carbon copy of the Glade of Dreams, all recreated from the memories Polokus has of before the Robo Pirates, minus the Robo Pirates. A clever solution, but it seems easily avoidable by simply saying that the new Glade would be a copy, not the real one. Then again, the Glade was created by Polokus through his thoughts and dreams. To him, it's just a figment of his imagination. Go sit down and imagine another world. Congratulations, that's what life is like for Polokus.
all could've happened, if Globox went to a different prison. So Globox is the real hero of Rayman 2!
He also gets you through impossible terrain multiple times in the Canyon level. That level would be impossible without Globox. What are the chances that you'd meet him there? Rayman is way too lucky. The same could be said of the blue lum lacking Whale Bay and Carmen the Whale. Also of Ssssssam in the Marshes of Awakening. Also of Clark in the Menhir Hills. Also of the Teensies that open the portal for you, conveniently placed right by that stone you usually need to use to create a spiral door. I guess the best explanation is that Rayman has lots of friends, so in almost any location he goes to he's bound to have someone to help him continue.
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Also of the barrels floating in the dangerous water in some levels. Also of all those plums nearby lava. Also of those kegs in the Echoing Caves. Also of the Shells in the Menhir Hills. None of these are friends, they're just extremely conveniently placed.
Now that I'm on the topic of weird things in Rayman 2, why is their a random, large, slippery pipe in your cell that exits the ship? And why do the Teensies sometimes go to those stones to create spiral doors, but sometimes just make them on the spot?