I can't use ATI Tray Tools because I have Nvidia. The program just says it cant initiate ATIPDLR or something and it just closes. Turning off Vsync won't work because it's already off.OldClassicGamer said:Maybe this fixes your issues:
They offer few solutions.Loading…
www.gog.com
GOG version is same so it doesn't matter if it's retail one or not.
32-bit images and a 32-bit operating system share absolutely no relation. All bit-depth is is the quantity of 'steps' at which something can be calculated, and in the context of images, this refers to the amount of steps (shades) from black to white, from grey to colour, and from red to violet. When talking about sound, bit-depth refers to the amount of steps (volumes) between -∞ decibels and 0 decibels (no sound to as loud as can be processed). When talking about an operating system, bit-depth refers to the amount of characters allowed in a datapath/memory address as well as maximum integer size. It's similar to the term 'resolution', except 'resolution' implies the fineness/frequency of the calculation, whereas 'bit-depth' refers to the overall quantity of the calculation. To put it in relatable terms of science, Bit-depth = Mass, Resolution = Density.OldClassicGamer said:No, 64bit PCs are good but maybe thats why there is some issue when playing with 32bit textures, I dunno for sure since I am not pro when it comes to this stuff. Just don't use uncompressed 32bit textures and x32 resolution and it should work better.
Did you discover a code which can be hexedited into the executable?!RibShark said:Guys, I feel a Rayman 3 PC widescreen fix is almost happening!
Yeah, that's what I meant. It fixes the cutscenes and HUD. It's definitely possible and should be happening soon!Master said:Hm, we already can do that by modifying the resolution variable in Ubi.ini, unless this method fixes both the cutscenes and HUD.
Please tell me it is because I would like it to exist one day when I Let's Play it.RibShark said:Guys, I feel a Rayman 3 PC widescreen fix is almost happening!