Talk:Glob Crystal: Difference between revisions
Hunchman801 (talk | contribs) No edit summary |
|||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 6: | Line 6: | ||
:::That's it, feel free to spontaneously assimilate my proclivites and whine about them in ways I never did. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 12:35, 26 June 2011 (UTC) | :::That's it, feel free to spontaneously assimilate my proclivites and whine about them in ways I never did. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 12:35, 26 June 2011 (UTC) | ||
:Of course, it's always nicer to have a shot where Rayman isn't blinking, but if someone is to take new snapshots, there are much higher priorities in my opinion. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 12:21, 26 June 2011 (UTC) | :Of course, it's always nicer to have a shot where Rayman isn't blinking, but if someone is to take new snapshots, there are much higher priorities in my opinion. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 12:21, 26 June 2011 (UTC) | ||
==Screenshots== | ==Screenshots== | ||
I took screenshots of each crystal using widescreen in 1080p. If there's anything wrong with them being widescreen or if it's better to stand further away to give a better view of the locations, just let me know and I'll update them. --[[File:Steo_sig.png|60px|link=User:Steo]] 08:35, 2 September 2019 (CEST) | I took screenshots of each crystal using widescreen in 1080p. If there's anything wrong with them being widescreen or if it's better to stand further away to give a better view of the locations, just let me know and I'll update them. --[[File:Steo_sig.png|60px|link=User:Steo]] 08:35, 2 September 2019 (CEST) | ||
:The screenshots being in widescreen I don't see as an issue as the game has native widescreen support. However console screenshots should be taken at their native resolution, rather than being upscaled from an emulator. I believe that is 640x480 on a Dreamcast. --[[File:Carrot signature.png|75px|link=User:Raycarrot]] 16:30, 2 September 2019 (CEST) | :The screenshots being in widescreen I don't see as an issue as the game has native widescreen support. However console screenshots should be taken at their native resolution, rather than being upscaled from an emulator. I believe that is 640x480 on a Dreamcast. --[[File:Carrot signature.png|75px|link=User:Raycarrot]] 16:30, 2 September 2019 (CEST) | ||
::Then I guess ideally those other ones from the Isle of Doors and other places taken at 1024x768 should probably be re-taken at their native resolution too. The resolution is 640x480 of course, with black borders on both sides resulting in a 720x480 window. If they're being taken natively, I think it's best to take them at 4:3 instead, as anamorphic widescreen will just lower the quality at a lower resolution; anamorphic would mean stretching 720x480 to roughly 853x480, then cropping the black borders at the sides, and I'm fairly sure it would mean much lower quality. --[[File:Steo_sig.png|60px|link=User:Steo]] 18:11, 2 September 2019 (CEST) | ::Then I guess ideally those other ones from the Isle of Doors and other places taken at 1024x768 should probably be re-taken at their native resolution too. The resolution is 640x480 of course, with black borders on both sides resulting in a 720x480 window. If they're being taken natively, I think it's best to take them at 4:3 instead, as anamorphic widescreen will just lower the quality at a lower resolution; anamorphic would mean stretching 720x480 to roughly 853x480, then cropping the black borders at the sides, and I'm fairly sure it would mean much lower quality. --[[File:Steo_sig.png|60px|link=User:Steo]] 18:11, 2 September 2019 (CEST) | ||
:::As much as I love to see HD screenshots of Rayman 2, I agree with Carrot that we should stick to the native resolution. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 18:22, 2 September 2019 (CEST) | |||
::::Yeah I guess it makes sense to stick to native resolutions for all consoles. I would have used my actual Dreamcast only my capture card sucks, and the actual Dreamcast has a lot of dithering also.<br> | |||
::::I'll get those sorted out within the next couple of hours. I guess the others I mentioned should be native too instead of 1024x768, though I suppose those ones aren't a major priority for the time being. --[[File:Steo_sig.png|60px|link=User:Steo]] 20:36, 2 September 2019 (CEST) | |||
:::::Exactly, ideally they should, but there's probably more important to take care of now. :) —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 13:50, 3 September 2019 (CEST) | |||