Talk:Glob Crystal
Could we get a shot where Rayman isn't blinking? --iHeckler9
17:23, 25 June 2011 (UTC)
- If I had taken that screenshot, blinking totally isn't what Rayman would be doing in it. Pictures of all six Glob Crystals would be pretty good, if anyone here is planning a Dreamcast playthrough any time soon. —Spiraldoor
18:10, 25 June 2011 (UTC)
- Only if I attempted to replay the game. --
Haruka
18:59, 25 June 2011 (UTC)
- Only if I attempted to replay the game. --
- Are you seriously giving a shit about this? --Cairnie 09:31, 26 June 2011 (UTC)
- Read Spiral's user page; he gives a shit about blinking. --iHeckler9
11:00, 26 June 2011 (UTC)
- That's it, feel free to spontaneously assimilate my proclivites and whine about them in ways I never did. —Spiraldoor
12:35, 26 June 2011 (UTC)
- That's it, feel free to spontaneously assimilate my proclivites and whine about them in ways I never did. —Spiraldoor
- Read Spiral's user page; he gives a shit about blinking. --iHeckler9
- Of course, it's always nicer to have a shot where Rayman isn't blinking, but if someone is to take new snapshots, there are much higher priorities in my opinion. —


12:21, 26 June 2011 (UTC)
Screenshots
I took screenshots of each crystal using widescreen in 1080p. If there's anything wrong with them being widescreen or if it's better to stand further away to give a better view of the locations, just let me know and I'll update them. -- 08:35, 2 September 2019 (CEST)
- The screenshots being in widescreen I don't see as an issue as the game has native widescreen support. However console screenshots should be taken at their native resolution, rather than being upscaled from an emulator. I believe that is 640x480 on a Dreamcast. -- 16:30, 2 September 2019 (CEST)
- Then I guess ideally those other ones from the Isle of Doors and other places taken at 1024x768 should probably be re-taken at their native resolution too. The resolution is 640x480 of course, with black borders on both sides resulting in a 720x480 window. If they're being taken natively, I think it's best to take them at 4:3 instead, as anamorphic widescreen will just lower the quality at a lower resolution; anamorphic would mean stretching 720x480 to roughly 853x480, then cropping the black borders at the sides, and I'm fairly sure it would mean much lower quality. -- 18:11, 2 September 2019 (CEST)
- As much as I love to see HD screenshots of Rayman 2, I agree with Carrot that we should stick to the native resolution. — 18:22, 2 September 2019 (CEST)
- Yeah I guess it makes sense to stick to native resolutions for all consoles. I would have used my actual Dreamcast only my capture card sucks, and the actual Dreamcast has a lot of dithering also.
- I'll get those sorted out within the next couple of hours. I guess the others I mentioned should be native too instead of 1024x768, though I suppose those ones aren't a major priority for the time being. -- 20:36, 2 September 2019 (CEST)
- Yeah I guess it makes sense to stick to native resolutions for all consoles. I would have used my actual Dreamcast only my capture card sucks, and the actual Dreamcast has a lot of dithering also.
- As much as I love to see HD screenshots of Rayman 2, I agree with Carrot that we should stick to the native resolution. — 18:22, 2 September 2019 (CEST)
- Then I guess ideally those other ones from the Isle of Doors and other places taken at 1024x768 should probably be re-taken at their native resolution too. The resolution is 640x480 of course, with black borders on both sides resulting in a 720x480 window. If they're being taken natively, I think it's best to take them at 4:3 instead, as anamorphic widescreen will just lower the quality at a lower resolution; anamorphic would mean stretching 720x480 to roughly 853x480, then cropping the black borders at the sides, and I'm fairly sure it would mean much lower quality. -- 18:11, 2 September 2019 (CEST)