Hyperspeed!: Difference between revisions

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[[File:PSN-H.PNG|thumb|200px|Hyperspeed!]]
[[File:PSN-H.PNG|thumb|200px|Hyperspeed!]]


{{quote|text=Sprinted for an Entire Level!|sign=Trophy/Gamerscore achievement description|source=''[[Rayman Origins]]''}}
{{Quote|text=Sprinted for an Entire Level!|sign=Trophy/Gamerscore achievement description|source=''[[Rayman Origins]]''}}


'''Hyperspeed!''' is one of the unlockable trophies from ''[[Rayman Origins]]'' for PlayStation 3 and PlayStation Vita, and one of the unlockable Gamerscore achievements from the Xbox 360 version. Unlocking it will reward a PlayStation 3 or PlayStation Vita player with a silver trophy, and an Xbox 360 player with 35G.
'''Hyperspeed!''' is one of the unlockable trophies from ''[[Rayman Origins]]'' for PlayStation 3 and PlayStation Vita, and one of the unlockable Gamerscore achievements from the Xbox 360 version. Unlocking it will reward a PlayStation 3 or PlayStation Vita player with a silver trophy, and an Xbox 360 player with 35G.
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*The player must not die in a level.
*The player must not die in a level.


*The player needs to have the "Run" button pressed in the entire level.
*The player needs to have the "Run" button pressed in the entire level.


*The easiest levels to unlock this trophy/achievement are [[Over the Rainbow]], [[No Turning Back]], [[Mending the Rift]], [[Bad Bubbles and Beyond]] and [[Way of the Electoons]].
*The easiest levels to unlock this trophy/achievement are [[Over the Rainbow]], [[No Turning Back]], [[Mending the Rift]], [[Bad Bubbles and Beyond]] and [[Way of the Electoons]].

Latest revision as of 09:59, 7 June 2026

Hyperspeed!
Sprinted for an Entire Level!
—Trophy/Gamerscore achievement description, Rayman Origins

Hyperspeed! is one of the unlockable trophies from Rayman Origins for PlayStation 3 and PlayStation Vita, and one of the unlockable Gamerscore achievements from the Xbox 360 version. Unlocking it will reward a PlayStation 3 or PlayStation Vita player with a silver trophy, and an Xbox 360 player with 35G.

Tips and tricks

  • The player must not die in a level.
  • The player needs to have the "Run" button pressed in the entire level.

See also