The Mettleworks: Difference between revisions
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| image = [[File:The_mettleworks.PNG|''The Mettleworks'']] | | image = [[File:The_mettleworks.PNG|''The Mettleworks'']] | ||
| preceded by = [[Scaleman's Keep]] | | preceded by = [[Scaleman's Keep]] | ||
| followed by = [[ | | followed by = [[Mega Havoc IV]] | ||
| hub = [[Pirate Stronghold]] | | hub = [[Pirate Stronghold]] | ||
| lums = [[Image:R3GBAIcon6.gif|5]][[Image:R3GBAIcon0.gif|5]] | | lums = [[Image:R3GBAIcon6.gif|5]][[Image:R3GBAIcon0.gif|5]] | ||
Revision as of 15:44, 8 January 2011
| The Mettleworks | |
|---|---|
| ← Scaleman's Keep | Mega Havoc IV → |
| Pirate Stronghold | |
The Mettleworks is the twenty-fourth level in the Game Boy Advance version of Rayman 3, and the third level of the Pirate Stronghold world. In this level, Rayman must use balloons, nenuphars and Purple Lums to make his way past helicopter bombs and Henchmen 800, and break down doors with his newly-acquired Super Fist power.
Level
Phase 1
This phase contains two cages and 30 Yellow Lums.
Phase 2
This phase contains two cages and 30 Yellow Lums. In addition to the enemies and obstacles from the previous section, Rayman also faces dangerous electrical barriers, which can be temporarily disabled with a punch.