The Marshlands: Difference between revisions

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The '''Marshlands''' is a location which appears only in ''[[Rayman Revolution]]'', the PlayStation 2 version of ''[[Rayman 2: The Great Escape|Rayman 2]]''. It is part of [[the Front]], the free-roaming hub which replaces [[the Hall of Doors]] in this version.
The '''Marshlands''' is a location which appears only in ''[[Rayman Revolution]]''. It is part of [[the Minisaurus Plain]].


==Description==
==Description==
The Marshlands are a cluster of dense forest and murky swamps located near [[the Minisaurus Plain]] in an area far beyond the forest and [[the Fairy's Glade]].  From its entrance, one may head left to access [[the Bayou]] and right to access the [[Marshes of Awakening]].  Unfortunately, the solid footing that connected the Marshland gates to these areas have long since vanished.  Unless one may swim in the [[piranha]]-infested waters or swing from [[Purple Lum]]s, the Marshlands are a dead-end.
The Marshlands are a cluster of dense forest and murky swamps located near [[the Minisaurus Plain]] in an area far beyond the forest and [[the Fairy's Glade]].  From its entrance, one may head left to access [[the Bayou]] and right to access [[the Marshes of Awakening]].  Unfortunately, the solid footing that connected the Marshland gates to these areas have long since vanished.  Unless one may swim in the [[piranha]]-infested waters or swing from [[Purple Lum]]s, the Marshlands are a dead-end.


==As a level==
==As a level==
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The first time [[Rayman]] marches down to the Marshlands, he only must head left into [[the Bayou]], though he is entirely capable of entering the then-optional marshes. Following [[Rayman]]'s adventure in [[the Menhir Hills]], the Marshlands is guarded by low-ranking (but re-spawning) [[Robo-Pirate]]s exiting [[the Fairy's Glade]]. It is at this point that the path right becomes a requirement.
The first time [[Rayman]] marches down to the Marshlands, he only must head left into [[the Bayou]], though he is entirely capable of entering the then-optional marshes. Following [[Rayman]]'s adventure in [[the Menhir Hills]], the Marshlands is guarded by low-ranking (but re-spawning) [[Robo-Pirate]]s exiting [[the Fairy's Glade]]. It is at this point that the path right becomes a requirement.
==Enemies==
*[[Henchman 800]]
==Area Details==
*'''Accessed from:''' [[The Minisaurus Plains]] – Main Area
*'''Contains the following levels:'''
**[[The Bayou]]
**[[The Marshes of Awakening]]
***[[The Cave of Bad Dreams]]


[[Category:Places|Marshlands, The]]
[[Category:Places|Marshlands, The]]
[[Category:Places from Rayman 2|Marshlands, The]]
[[Category:Places from Rayman 2|Marshlands, The]]

Revision as of 20:51, 8 February 2011

The Marshlands is a location which appears only in Rayman Revolution. It is part of the Minisaurus Plain.

Description

The Marshlands are a cluster of dense forest and murky swamps located near the Minisaurus Plain in an area far beyond the forest and the Fairy's Glade. From its entrance, one may head left to access the Bayou and right to access the Marshes of Awakening. Unfortunately, the solid footing that connected the Marshland gates to these areas have long since vanished. Unless one may swim in the piranha-infested waters or swing from Purple Lums, the Marshlands are a dead-end.

As a level

The Marshlands is one of the areas located in the Minisaurus Plain region of the Front. It is unable to be traversed until Rayman has cleared the Fairy's Glade due to the necessity of swinging from Purple Lums.

The first time Rayman marches down to the Marshlands, he only must head left into the Bayou, though he is entirely capable of entering the then-optional marshes. Following Rayman's adventure in the Menhir Hills, the Marshlands is guarded by low-ranking (but re-spawning) Robo-Pirates exiting the Fairy's Glade. It is at this point that the path right becomes a requirement.