Talk:Nettle: Difference between revisions
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:::Ideally we should try to convey all of this information in a straightforward and intuitive way within the enemy template's resistance section. I suggest a resistance of ‘[[Image:LifebarInf.png|Invincible]] ([[Image:Lifebar1.png|1 HP]] to stun)’ for the nettle and ‘[[Image:LifebarInf.png|Invincible]] ([[Image:Lifebar5.png|5 HP]] to stun)’ for the stone man. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:33, 6 April 2011 (UTC) | :::Ideally we should try to convey all of this information in a straightforward and intuitive way within the enemy template's resistance section. I suggest a resistance of ‘[[Image:LifebarInf.png|Invincible]] ([[Image:Lifebar1.png|1 HP]] to stun)’ for the nettle and ‘[[Image:LifebarInf.png|Invincible]] ([[Image:Lifebar5.png|5 HP]] to stun)’ for the stone man. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 15:33, 6 April 2011 (UTC) | ||
::::I approve. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 16:01, 6 April 2011 (UTC) | ::::I approve. --[[User:Iheckler9|iHeckler9]][[File:Life.gif|link=User:Iheckler9]] 16:01, 6 April 2011 (UTC) | ||
::::As much as I find this idea coherent, it is not compatible with the upcoming use of the [[Template:Resistance|''Resistance'' template]], which, in order to categorise enemies by resistance, requires us to identify them with a single value. I'm a bit stuck here. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 16:50, 6 April 2011 (UTC) | |||
Revision as of 16:50, 6 April 2011
Resistance
I've been thinking in the Nettle's resistance. I'm balanced between the 1 HP, and Infinite HP. 1 HP because one white energy sphere makes the Nettle hide itself; but in the other hand, Infinite HP because no matter how many times the player shoots an energy sphere, the Nettle keeps returning to normal after some seconds hidden, and it does not dies or anything like that. What is your opinion? --
Haruka
21:21, 5 April 2011 (UTC)
- The stone man is a very similar case; he can be defeated with a number of hits, but he comes back very quickly. Since the stone man's resistance is listed as 5 rather than ∞, I'm inclined to go with 1 HP for the nettle. —Spiraldoor
21:25, 5 April 2011 (UTC)
- Even though the case of the stone man makes it quite tedious to determine the resistance of the nettles, I am inclined to think that while stone men are defeated after five hits, and then come back quickly after, nettles are not defeated and simply withdraw for a couple seconds. This is why I would go with infinite HP as well. However, none of these solutions are really satisfying, so the best thing we can do is try and reach a consensus. —


10:29, 6 April 2011 (UTC)
- Then what would be the final decision? --
Haruka
10:43, 6 April 2011 (UTC)
- Ideally we should try to convey all of this information in a straightforward and intuitive way within the enemy template's resistance section. I suggest a resistance of ‘
(
to stun)’ for the nettle and ‘
(
to stun)’ for the stone man. —Spiraldoor
15:33, 6 April 2011 (UTC)
- I approve. --iHeckler9
16:01, 6 April 2011 (UTC) - As much as I find this idea coherent, it is not compatible with the upcoming use of the Resistance template, which, in order to categorise enemies by resistance, requires us to identify them with a single value. I'm a bit stuck here. —


16:50, 6 April 2011 (UTC)
- I approve. --iHeckler9
- Ideally we should try to convey all of this information in a straightforward and intuitive way within the enemy template's resistance section. I suggest a resistance of ‘
- Then what would be the final decision? --