Talk:Clark: Difference between revisions
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What is the resistance in the enemy template referring to? First of all, this is not Clark we have to shoot at, but the remote control pack, and I'm pretty sure it takes a lot more than six shots. Any explanations on this? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 20:43, 14 June 2011 (UTC) | What is the resistance in the enemy template referring to? First of all, this is not Clark we have to shoot at, but the remote control pack, and I'm pretty sure it takes a lot more than six shots. Any explanations on this? —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 20:43, 14 June 2011 (UTC) | ||
:You've got a point. It isn't necessairly Clark's fault when he attacks Rayman. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:10, 14 June 2011 (UTC) | :You've got a point. It isn't necessairly Clark's fault when he attacks Rayman. --[[Image:Sparkle.gif]][[User:Haruka|Haruka]][[Image:Sparkle.gif]] 21:10, 14 June 2011 (UTC) | ||
:Then should we create a separate page for the control device? Perhaps we should edit the Clark page to put a picture of the enemy template and change the name specified in the enemy template 'Controlled Clark' or something like that? As for the resistance, I played through that level in the N64 version, making sure to use only one shot at a time, and it took exactly six hits to destroy the device. I was also surprised by its weakness, but that may be because we're used to bombarding it with as many shots as we can when Clark is down and we don't necessarily take note of how many actually hit the device. I think it's much more resistant in the PlayStation version and I'll check when I have time. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 12:11, 15 June 2011 (UTC) | |||
Revision as of 12:11, 15 June 2011
http://blog-o-raymanie.blog.onet.pl/2,ID302232313,index.html Another official picture of Clark holding up what looks to be a Robo-Pirate fortress. --iHeckler9
07:17, 26 May 2011 (UTC)
- Everybody who has been a Rayman fan for at least 5 years already knows about these, as I said earlier they're just pinching these off Wanted Rayman. --
StaceyW ♬ 10:19, 26 May 2011 (UTC) - File uploaded. I'm sure one of you will be glad to implement it in the article. :) —


14:02, 26 May 2011 (UTC)
Enemy template
What is the resistance in the enemy template referring to? First of all, this is not Clark we have to shoot at, but the remote control pack, and I'm pretty sure it takes a lot more than six shots. Any explanations on this? —![]()
![]()
20:43, 14 June 2011 (UTC)
- You've got a point. It isn't necessairly Clark's fault when he attacks Rayman. --
Haruka
21:10, 14 June 2011 (UTC) - Then should we create a separate page for the control device? Perhaps we should edit the Clark page to put a picture of the enemy template and change the name specified in the enemy template 'Controlled Clark' or something like that? As for the resistance, I played through that level in the N64 version, making sure to use only one shot at a time, and it took exactly six hits to destroy the device. I was also surprised by its weakness, but that may be because we're used to bombarding it with as many shots as we can when Clark is down and we don't necessarily take note of how many actually hit the device. I think it's much more resistant in the PlayStation version and I'll check when I have time. —Spiraldoor
12:11, 15 June 2011 (UTC)