Lockjaw: Difference between revisions

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{{quote|text=This power equips [[Rayman]]’s fists with metal jaws. You can use
them to cling on to [[Flying Hook|metal grabs]]. In combat, they cling on to the
enemy. When this happens, press Space Bar or Left Mouse Button
to give the enemy electric shocks.|sign=Manual (PC version)|source=''[[Rayman 3: Hoodlum Havoc]]''}}


[[File:R3-Lockjaw-CombatFatigueArtwork.jpg|300px|thumb|right|The Lockjaw combat fatigue]]
[[File:R3-Lockjaw-CombatFatigueArtwork.jpg|300px|thumb|right|The Lockjaw combat fatigue]]

Revision as of 15:50, 22 April 2013

This power equips Rayman’s fists with metal jaws. You can use

them to cling on to metal grabs. In combat, they cling on to the enemy. When this happens, press Space Bar or Left Mouse Button to give the enemy electric shocks.

—Manual (PC version), Rayman 3: Hoodlum Havoc
File:R3-Lockjaw-CombatFatigueArtwork.jpg
The Lockjaw combat fatigue

The LockJaw is a temporary power used on several occasions by Rayman in Rayman 3: Hoodlum Havoc. It is provided by the Laser-Washing Powder blue cans and allows Rayman to grab flying hooks, which serve the same purpose as flying rings in Rayman and Purple Lums in Rayman 2: The Great Escape. It lasts 49 seconds.

Trivia

  • In the beta demo, when Rayman uses the LockJaw combat fatigue, he yells like Tarzan.