Adventures and Heroes: Difference between revisions

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Electoon (talk | contribs)
Pretty certain this one has no errors (fingers crossed)
 
Electoon (talk | contribs)
m I give in ;P
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== Part 2 ==
== Part 2 ==


In this exercise, Rayman encounters words (the names of characters likely to appear in a fantasy story) that lie by two arrow signs. Rayman must follow the green sign if the word is spelt correctly, and the red sign if it is not. He must act quickly, as there is a time limit of 2 minutes and 40 seconds is present. A few [[Clown|clowns]] attempt to stop him along the way. When he reaches the[[ exit sign]], Andrew congratulates him in a way that suggests [[Fin|the final level]] is near.
In this exercise, Rayman encounters words (the names of characters likely to appear in a fantasy story) that lie by two arrow signs. Rayman must follow the green sign if the word is spelt correctly, and the red sign if it is not. He must act quickly, as there is a time limit of 2 minutes and 40 seconds. A few [[Clown|clowns]] attempt to stop him along the way. When he reaches the[[ exit sign]], Andrew congratulates him in a way that suggests [[Fin|the final level]] is near.




[[Category:Places from English with Rayman]]
[[Category:Places from English with Rayman]]

Revision as of 22:43, 9 January 2012

Rayman has to follow the sign corresponding with the spelling of the words


Adventures and Heroes in the thirteenth level of English with Rayman, which is set in Candy Chateau. The general theme of the level is characters and settings likely to be found in fiction and fairy tales, and the level's helper characters are The Magician and Andrew, who give the questions and instructions.

Part 1

Rayman must use his Super Helicopter power to fly through the correct paths - in this case, the one that shares the preposition used in the sentences given by Andrew. The level features no enemies, although various spiky sweets lie in Rayman's surroundings, which must be avoided with careful flying.

Part 2

In this exercise, Rayman encounters words (the names of characters likely to appear in a fantasy story) that lie by two arrow signs. Rayman must follow the green sign if the word is spelt correctly, and the red sign if it is not. He must act quickly, as there is a time limit of 2 minutes and 40 seconds. A few clowns attempt to stop him along the way. When he reaches theexit sign, Andrew congratulates him in a way that suggests the final level is near.