Unlimited Flying Glitch: Difference between revisions

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Changed the method of the glitch in the menhir hills to better fit how it is performed
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==In [[the Menhir Hills]]==
==In [[the Menhir Hills]]==
The most commonly known area for the glitch to be performed is in the second phase of [[the Menhir Hills]]. All of the prerequisites for the glitch are within close proximity to each other, allowing for the glitch to be performed with ease. To begin, [[Rayman]] must fly with a [[keg]], which allows shots from a [[Henchman 800|Henchman]] to light a keg. Next, he must get another keg and move toward the Henchman 800 on the balcony, and cause it to awaken. Finally, [[Rayman]] must throw the keg above him, and allow himself to be shot by the [[Henchman 800|Henchman]], then get shot again shortly after catching the keg. If performed correctly, the keg will both light and explode, and [[Rayman]] will be in the permanent [[keg]] flying state.
The most commonly known area for the glitch to be performed is in the second phase of [[the Menhir Hills]]. All of the prerequisites for the glitch are within close proximity to each other, allowing for the glitch to be performed with ease. To begin, [[Rayman]] must fly with a [[keg]], which allows shots from a [[Henchman 800|Henchman]] to light a keg. Next, he must get another keg and move toward the Henchman 800 on the balcony, and cause it to awaken. Finally, [[Rayman]] must throw the keg above him, and allow himself to be shot by the [[Henchman 800|Henchman]], then get shot again shortly before catching the keg. If performed correctly, the keg will both light and explode, and [[Rayman]] will be in the permanent [[keg]] flying state.


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Revision as of 19:22, 1 June 2014

The Unlimited Flying Glitch, also known as the Ultimate Rayman 2 Glitch, is a glitch that can be performed in some versions of Rayman 2.

Description

The glitch allows Rayman to go into the same state he is put in when using a flying keg, thus allowing him to fly through a level as if he were holding one. Unlike conventional flying with a keg, Rayman can fly in this state indefinitely, there is no burning out that will cause damage to Rayman that will knock him out of this state. The player can still manually have Rayman exit this state by pressing the jump button, this is equivalent to Rayman dropping a flying keg, and causes him to fall downwards. The glitch occurs when a keg is destroyed in mid-flight while Rayman is invulnerable due to taking damage. The reason this happens is because when a keg is destroyed in mid-flight, the keg object is removed and damage is dealt to Rayman which puts him in the "damage" state. However, if the keg is destroyed while Rayman is invulnerable, the keg object is still removed but Rayman is kept in the "flying" state.

In the Menhir Hills

The most commonly known area for the glitch to be performed is in the second phase of the Menhir Hills. All of the prerequisites for the glitch are within close proximity to each other, allowing for the glitch to be performed with ease. To begin, Rayman must fly with a keg, which allows shots from a Henchman to light a keg. Next, he must get another keg and move toward the Henchman 800 on the balcony, and cause it to awaken. Finally, Rayman must throw the keg above him, and allow himself to be shot by the Henchman, then get shot again shortly before catching the keg. If performed correctly, the keg will both light and explode, and Rayman will be in the permanent keg flying state.

Fly the keg in this area
Awaken this pirate, throw the keg upwards, and get shot by him
The glitch successfully activated in the Menhir Hills

In the Echoing Caves

This article or section needs to be rewritten and/or expanded.

In the Tomb of the Ancients

This article or section needs to be rewritten and/or expanded.

External links