Eat at Joe's: Difference between revisions

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'''Eat at Joe's''' is a level in [[the Caves of Skops]] from the original ''[[Rayman 1|Rayman]]''. It is there [[Rayman]] meets [[Joe the Extra-Terrestrial|Joe]], who needs him to switch the lights of his diner back on. 
'''Eat at Joe's''' is the second level of [[the Caves of Skops]], the fifth world of ''[[Rayman 1|Rayman]]''. It consists of 6 parts the first time, and only 5 after that, because the first one is an introduction sequence.
__NOTOC__
[[Image:JoeIntro.png|thumb|316px|right|The lights of [[Joe the extraterrestrial|Joe]]'s diner do not work]]


==Description==
==Part 1==
The first part of the level is the only one which is too dark to see without the help of a firefly that Joe gives to Rayman.  After going though this part, he no longer needs the firefly and can see again, and has to use a network of space hoppers to get across.  These are held with wires which make up Joe's electricity system, and eventually lead Rayman to the plug that turns on the diner lights. 


Rayman then comes back out to Joe's diner, and there he has to cross the sea by jumping on buoys that are scattered over the place.      
This part is an introduction sequence, in which [[Rayman]] meets [[Joe the extraterrestrial]], owner of a small diner which electric power was cut-off. [[Joe the extraterrestrial|Joe]] gives [[Rayman]] a firefly to help him in the dark caves.
 
 
 
 
 
 
 
 
 
 
[[Image:RaymanLuciole.png|thumb|316px|left|[[Joe the extraterrestrial|Joe]]'s firefly will prove useful in the dark caves]]
 
==Part 2==
 
This level is so dark that [[Rayman]] has to use [[Joe the extraterrestrial|Joe]]'s firefly, which follows his fist, to enlighten his way.
 
[[Image:MapCAV2-2PC.jpg|700px|PC version]]
 
[[Image:MapCAV2-2PS.jpg|700px|PS version]]
 
[[image:Rubis.png|thumb|316px|right|A spiky platform with a pair of eyes]]
 
==Part 3==
 
[[Image:MapCAV2-3PC.jpg|350px|PC version]] [[Image:MapCAV2-3PS.jpg|350px|PS version]]
 
[[image:Soucoupe.png|left|thumb|316px|The first [[flying saucer]]]]
 
==Part 4==
 
In this part, [[Rayman]] has to punch the plug that turns on the diner lights, as well as a network of [[flying saucer]]s, held with wires which make up [[Joe the extraterrestrial|Joe]]'s electricity system. They will allow him to get back to [[Joe the extraterrestrial|Joe]]'s place.
 
<table><tr><td>[[Image:MapCAV2-4PC.jpg|700px|PC version]]</td></tr>
 
<tr><td>[[Image:MapCAV2-4PS.jpg|700px|PS version]]</td></tr></table>
 
[[Image:SoucoupeLevier.png|thumb|316px|right|Punching this lever changes the direction of the [[flying saucer]]]]
 
==Part 5==
 
This part corresponds to the lower section of the third part, which [[Rayman]] goes through in order to get back to [[Joe the extraterrestrial|Joe]]'s diner.
 
[[Image:MapCAV2-5PC.jpg|350px|PC version]] [[Image:MapCAV2-5PS.jpg|350px|PS version]]
 
[[Image:PoissonDents.png|thumb|316px|left|Several species of [[Fish (Eat at Joe's)|fish]] live in the caves]]
 
==Part 6==
 
[[Rayman]] then comes back out to [[Joe the extraterrestrial|Joe]]'s diner, and there he has to cross the water by jumping on buoys that are scattered over the place.
 
[[Image:MapCAV2-6PC.jpg|700px|PC version]]


{{cavelevels}}
{{cavelevels}}


{{stub}}
[[fr:Mangez chez Joe]]


[[Category:Places]]
[[Category:Places]]
[[Category:Places from Rayman]]
[[Category:Places from Rayman]]

Revision as of 16:24, 1 April 2009

Eat at Joe's is the second level of the Caves of Skops, the fifth world of Rayman. It consists of 6 parts the first time, and only 5 after that, because the first one is an introduction sequence.

The lights of Joe's diner do not work

Part 1

This part is an introduction sequence, in which Rayman meets Joe the extraterrestrial, owner of a small diner which electric power was cut-off. Joe gives Rayman a firefly to help him in the dark caves.






Joe's firefly will prove useful in the dark caves

Part 2

This level is so dark that Rayman has to use Joe's firefly, which follows his fist, to enlighten his way.

PC version

PS version

A spiky platform with a pair of eyes

Part 3

PC version PS version

The first flying saucer

Part 4

In this part, Rayman has to punch the plug that turns on the diner lights, as well as a network of flying saucers, held with wires which make up Joe's electricity system. They will allow him to get back to Joe's place.

PC version
PS version
Punching this lever changes the direction of the flying saucer

Part 5

This part corresponds to the lower section of the third part, which Rayman goes through in order to get back to Joe's diner.

PC version PS version

Several species of fish live in the caves

Part 6

Rayman then comes back out to Joe's diner, and there he has to cross the water by jumping on buoys that are scattered over the place.

PC version

Template:Cavelevels