Pebble peril: Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
No edit summary
Ray502 (talk | contribs)
Added information and photos
Line 1: Line 1:
{{stub}}
{{Template:R1Level
| name = Pebble Peril
| image = [[Image:Pebble Peril.png|center|316px|class=sprite|''Pebble Peril'']]
| preceded by = [[Art Alley]]
| followed by = [['Copter Candy]]
}}


{{quote|text=The mountain is full of deep chasms. To travel into the depths of the chasms, [[Rayman]] must ride the [[flat stone]]s. He will also have to know his numbers perfectly, otherwise the fall can be fatal!|sign=Manual|source=''[[Rayman Junior]]''}}
{{quote|text=The mountain is full of deep chasms. To travel into the depths of the chasms, [[Rayman]] must ride the [[flat stone]]s. He will also have to know his numbers perfectly, otherwise the fall can be fatal!|sign=Manual|source=''[[Rayman Junior]]''}}


[[File:Pebble Peril.png|thumb|316px|class=sprite|Pebble Peril]]
'''Pebble Peril''' is the second level in ''[[Rayman Junior]]'', and is set in the [[Blue Mountains]]. It's also the first math level, where [[Rayman]] must identify the correct number [[the Magician]] says.


'''Pebble Peril''' is the second level in ''[[Rayman Junior]]'', and is set in [[the Blue Mountains]].
==Part 1==
[[File:Tings RJ.png|316px|thumb|left|class=sprite|Part 1.]]
In the first part, as [[Rayman]] rides on the [[flat stone]]s, he must go on the [[Ting]]s that are under the correct numbers [[the Magician]] gives out.
 
{{clear}}
 
==Part 2==
[[File:Pebble Peril Part 2.png|316px|thumb|right|class=sprite|Part 2.]]
Part 2 has the same objective as part 1, although there will be paths to be taken instead of [[Ting]]s.
 
{{clear}}
 
==Part 3==
[[File:Pebble Peril Part 3.png|316px|thumb|left|class=sprite|Part 3.]]
Part 3 has the same objective as part 2.
 
{{clear}}
 
==Part 4==
[[File:Pebble Peril Part 4.png|316px|thumb|right|class=sprite|Part 4.]]
Part 4 has the same objective as parts 2 and 3. [[Betilla]] at the beginning warns [[Rayman]] to keep up with the [[flat stone]].
 
{{clear}}
 
==Part 5==
[[File:Pebble Peril Part 5.png|316px|thumb|left|class=sprite|The fifth and final part.]]
In this final part, [[Rayman]] must find all the numbers that have a certain word number [[the Magician]] says.


{{RaymanJuniorLevels}}
{{RaymanJuniorLevels}}
Line 13: Line 44:


[[Category:Places from Rayman Junior]]
[[Category:Places from Rayman Junior]]
[[Category:Articles requiring expansion]]

Revision as of 16:22, 28 August 2017

Pebble Peril
Pebble Peril
Pebble Peril
Art Alley 'Copter Candy
The mountain is full of deep chasms. To travel into the depths of the chasms, Rayman must ride the flat stones. He will also have to know his numbers perfectly, otherwise the fall can be fatal!
—Manual, Rayman Junior

Pebble Peril is the second level in Rayman Junior, and is set in the Blue Mountains. It's also the first math level, where Rayman must identify the correct number the Magician says.

Part 1

Part 1.

In the first part, as Rayman rides on the flat stones, he must go on the Tings that are under the correct numbers the Magician gives out.


Part 2

Part 2.

Part 2 has the same objective as part 1, although there will be paths to be taken instead of Tings.


Part 3

Part 3.

Part 3 has the same objective as part 2.


Part 4

Part 4.

Part 4 has the same objective as parts 2 and 3. Betilla at the beginning warns Rayman to keep up with the flat stone.


Part 5

The fifth and final part.

In this final part, Rayman must find all the numbers that have a certain word number the Magician says.