Plunger Guard: Difference between revisions
Hunchman801 (talk | contribs) Created page with "The '''Plunger Guard''' is a technique used by Rayman in ''Rayman in the Phantom Show'', the third DLC of ''Mario + Rabbids Sparks of Hope''. It allows him to spawn two plum-shaped weapons which open in the middle, revealing a plunger gun inside. Rayman can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too. When an enemy moves within its range, the Plunger Guard fires..." |
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[[Rayman]] can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too. | [[Rayman]] can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too. | ||
When an enemy moves within its range, the Plunger Guard fires a [[plunger]] at them. Guards contain two charges | When an enemy moves within its range, the Plunger Guard fires a [[plunger]] at them. Guards contain two or three charges depending on their upgrade level and will keep firing at enemies until they are defeated. Plunger Guards disappear from the battlefield after running out of charges, or if newer Guards are summoned, as there can only be a maximum of five active ones. | ||
When [[Rayman]] is wearing the [[Vortex]] or [[Shock Rocket|Rocket]] costume, the Plunger Guard is replaced by the [[Vortex Guard]] and the [[Rocket Guard]], respectively. | When [[Rayman]] is wearing the [[Vortex]] or [[Shock Rocket|Rocket]] costume, the Plunger Guard is replaced by the [[Vortex Guard]] and the [[Rocket Guard]], respectively. | ||
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| 3 Turns | | 3 Turns | ||
| The period of Wait time required before Techniques or Spark powers can be used again. | | The period of Wait time required before Techniques or Spark powers can be used again. | ||
|} | |||
===Upgrades=== | |||
{| class="wikitable" width="100%" | |||
|- | |||
! Name | |||
! [[Skill Prism]] cost | |||
! Effects | |||
! Description | |||
|- | |||
| Plunger Guard Range & Cooldown | |||
| 1 | |||
| Range: +3m (7 → 10) | |||
Cooldown: -1 turn (3 → 2) | |||
| [[Rayman]]'s Plunger Guard has longer range and shorter cooldown. | |||
|- | |||
| Plunger Guard Extra Shoot | |||
| 1 | |||
| +1 projectile (2 → 3) | |||
| Increase the number of projectiles fired by [[Rayman]]'s Plunger Guard. | |||
|} | |} | ||
[[Category:Techniques from Rayman in the Phantom Show]] | [[Category:Techniques from Rayman in the Phantom Show]] | ||
Revision as of 12:29, 5 September 2023
The Plunger Guard is a technique used by Rayman in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It allows him to spawn two plum-shaped weapons which open in the middle, revealing a plunger gun inside.
Rayman can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.
When an enemy moves within its range, the Plunger Guard fires a plunger at them. Guards contain two or three charges depending on their upgrade level and will keep firing at enemies until they are defeated. Plunger Guards disappear from the battlefield after running out of charges, or if newer Guards are summoned, as there can only be a maximum of five active ones.
When Rayman is wearing the Vortex or Rocket costume, the Plunger Guard is replaced by the Vortex Guard and the Rocket Guard, respectively.
Characteristics
Description
Summons 2 Guards which fire 2 projectiles at any moving targets within range. 5 Guards can be active at the same time. Older Guards will be destroyed when newer Guards are summoned or if they run out of charges.
Features
| Name | Value | Description |
|---|---|---|
| Radius | 7m | Valid targets inside this radius will be affected by Techniques or Spark powers. |
| Cooldown | 3 Turns | The period of Wait time required before Techniques or Spark powers can be used again. |
Upgrades
| Name | Skill Prism cost | Effects | Description |
|---|---|---|---|
| Plunger Guard Range & Cooldown | 1 | Range: +3m (7 → 10)
Cooldown: -1 turn (3 → 2) |
Rayman's Plunger Guard has longer range and shorter cooldown. |
| Plunger Guard Extra Shoot | 1 | +1 projectile (2 → 3) | Increase the number of projectiles fired by Rayman's Plunger Guard. |