Plunger Guard: Difference between revisions

From RayWiki, the Rayman wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 6: Line 6:


When [[Rayman]] is wearing the [[Vortex]] or [[Shock Rocket|Rocket]] costume, the Plunger Guard is replaced by the [[Vortex Guard]] and the [[Rocket Guard]], respectively.
When [[Rayman]] is wearing the [[Vortex]] or [[Shock Rocket|Rocket]] costume, the Plunger Guard is replaced by the [[Vortex Guard]] and the [[Rocket Guard]], respectively.
<gallery widths="320px" heights="180px">
Plunger Guard.jpg|[[Rayman]] summoning a Plunger Guard
Plunger Guards battlefield.jpg|Two Plunger Guards on the battlefield
Plunger Guard carry.jpg|[[Rayman]] carrying a Plunger Guard
Plunger Guard fire.jpg|A Plunger Guard firing at an enemy
</gallery>


==Characteristics==
==Characteristics==

Revision as of 14:44, 5 September 2023

The Plunger Guard is a technique used by Rayman in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It allows him to spawn two plum-shaped weapons which open in the middle, revealing a plunger gun inside.

Rayman can either leave the Plunger Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.

When an enemy moves within its range, the Plunger Guard fires a plunger at them. Guards contain two or three charges depending on their upgrade level and will keep firing at enemies until they are defeated. Plunger Guards disappear from the battlefield after running out of charges, or if newer Guards are summoned, as there can only be a maximum of five active ones.

When Rayman is wearing the Vortex or Rocket costume, the Plunger Guard is replaced by the Vortex Guard and the Rocket Guard, respectively.

Characteristics

Description

Summons 2 Guards which fire 2 projectiles at any moving targets within range. 5 Guards can be active at the same time. Older Guards will be destroyed when newer Guards are summoned or if they run out of charges.

Features

Name Value Description
Radius 7m Valid targets inside this radius will be affected by Techniques or Spark powers.
Cooldown 3 Turns The period of Wait time required before Techniques or Spark powers can be used again.

Upgrades

Name Skill Prism cost Effects Description
Plunger Guard Range & Cooldown 1 Range: +3m (7 → 10)

Cooldown: -1 turn (3 → 2)

Rayman's Plunger Guard has longer range and shorter cooldown.
Plunger Guard Extra Shoot 1 +1 projectile (2 → 3) Increase the number of projectiles fired by Rayman's Plunger Guard.