The Mettleworks: Difference between revisions
Jump to navigation
Jump to search
Spiraldoor (talk | contribs) Created page with '{{Template:R3GBALevel | name = The Mettleworks | image = ''The Mettleworks'' | preceded by = Scaleman's Keep | followed by = Magma Mayhem II ...' |
Spiraldoor (talk | contribs) mNo edit summary |
||
| Line 17: | Line 17: | ||
===Phase 2=== | ===Phase 2=== | ||
This phase contains two cages and 30 Yellow Lums. In addition to the enemies and obstacles from the previous section, [[Rayman]] also faces dangerous electrical barriers, which can be temporarily disabled with a punch. | This phase contains two cages and 30 Yellow Lums. In addition to the enemies and obstacles from the previous section, [[Rayman]] also faces dangerous electrical barriers, which can be temporarily disabled with a [[telescopic fist|punch]]. | ||
[[Category:Places]] | [[Category:Places|Mettleworks, The]] | ||
[[Category:Places from Rayman 3]] | [[Category:Places from Rayman 3|Mettleworks, The]] | ||
Revision as of 20:31, 4 April 2010
| The Mettleworks | |
|---|---|
| ← Scaleman's Keep | Magma Mayhem II → |
| Pirate Stronghold | |
The Mettleworks is the twenty-fourth level in the Game Boy Advance version of Rayman 3, and the third level of the Pirate Stronghold world. In this level, Rayman must use balloons, nenuphars and Purple Lums to make his way past helicopter bombs and Henchmen 800, and break down doors with his newly-acquired Super Fist power.
Level
Phase 1
This phase contains two cages and 30 Yellow Lums.
Phase 2
This phase contains two cages and 30 Yellow Lums. In addition to the enemies and obstacles from the previous section, Rayman also faces dangerous electrical barriers, which can be temporarily disabled with a punch.