Rayman Origins: Difference between revisions
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{{Game | {{Game | ||
| name = Rayman Origins | | name ='' Rayman Origins'' | ||
| image = [[Image:Rayman Origins- blog logo.png|center|200px]] | | image = [[Image:Rayman Origins- blog logo.png|center|200px]] | ||
| published by = [[Ubisoft]] | | published by = [[Ubisoft]] | ||
| Line 10: | Line 10: | ||
}} | }} | ||
'''''Rayman Origins''''' is a 2D sidescroller platform game, and the fourth major title in the ''Rayman'' series. It was announced by [[Ubisoft]] at E3 2010, and is the first major ''Rayman'' game since the creation of the [[Rabbid]]s. The game is a prequel to [[Rayman 1|the original ''Rayman'' game]], and is set to be released in a series of episodes that will explore how ‘...this uncontrollable individual [[Rayman]] and his grotesque companion [[Globox]] become the heroes that we know...’ The game's trailer finally reveals Rayman's origins, which were hinted at in [[the Knowledge of the World]] in ''[[Rayman 2: The Great Escape|Rayman 2]]'' eleven years before: ‘Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!’ The ‘nymph’ who creates Rayman may be a younger version of [[Betilla|Betilla the Fairy]]. | '''''Rayman Origins''''' is a 2D sidescroller platform game, and the fourth major title in the ''Rayman'' series. It was announced by [[Ubisoft]] at E3 2010, and is the first major ''Rayman'' game since the creation of the [[Rabbid]]s. The game will feature two-player co-operative play, with the second player controlling [[Globox]]. The game is a prequel to [[Rayman 1|the original ''Rayman'' game]], and is set to be released in a series of episodes that will explore how ‘...this uncontrollable individual ([[Rayman]]) and his grotesque companion ([[Globox]]) become the heroes that we know...’ The game's trailer finally reveals Rayman's origins, which were hinted at in [[the Knowledge of the World]] in ''[[Rayman 2: The Great Escape|Rayman 2]]'' eleven years before: ‘Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!’ The ‘nymph’ who creates Rayman may be a younger version of [[Betilla|Betilla the Fairy]]. | ||
The | The [[UBIart]] developers explained their decision to release the game in episodic format by stating on their blog that they intended ‘To release one this year, and because big games take a long time to make, which in turns makes their price high.’ They went on to say that ‘Episodes also let us imagine a longer and more developed saga than with a more “classical” format.’ | ||
==Screenshots Gallery== | ==Screenshots Gallery== | ||
Revision as of 14:54, 18 June 2010
| '' Rayman Origins'' | ||
|---|---|---|
| Published by | Ubisoft | |
| Developed by | UBIart | |
| Release date | 2010 | |
| Genre | 2D Platformer | |
| Gameplay mode | (TBA) | |
| Platforms | Xbox Live Arcade, PlayStation Network, iPhone OS | |
Rayman Origins is a 2D sidescroller platform game, and the fourth major title in the Rayman series. It was announced by Ubisoft at E3 2010, and is the first major Rayman game since the creation of the Rabbids. The game will feature two-player co-operative play, with the second player controlling Globox. The game is a prequel to the original Rayman game, and is set to be released in a series of episodes that will explore how ‘...this uncontrollable individual (Rayman) and his grotesque companion (Globox) become the heroes that we know...’ The game's trailer finally reveals Rayman's origins, which were hinted at in the Knowledge of the World in Rayman 2 eleven years before: ‘Conjured from the magnificent moonbeams of the second summer solstice, woven together by [the] nymphs, destined to preserve the equilibrium of the sacred universe: the one we call... Rayman!’ The ‘nymph’ who creates Rayman may be a younger version of Betilla the Fairy.
The UBIart developers explained their decision to release the game in episodic format by stating on their blog that they intended ‘To release one this year, and because big games take a long time to make, which in turns makes their price high.’ They went on to say that ‘Episodes also let us imagine a longer and more developed saga than with a more “classical” format.’