The Mettleworks: Difference between revisions

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This phase contains two cages and 30 Yellow Lums. In addition to the enemies and obstacles from the previous section, [[Rayman]] also faces dangerous electrical barriers, which can be temporarily disabled with a [[telescopic fist|punch]].
This phase contains two cages and 30 Yellow Lums. In addition to the enemies and obstacles from the previous section, [[Rayman]] also faces dangerous electrical barriers, which can be temporarily disabled with a [[telescopic fist|punch]].


==External Links==
[http://www.youtube.com/watch?v=IqjGaVjpp58 Gameplay of The Mettleworks level on the GBA version]


[[Category:Places|Mettleworks, The]]
[[Category:Places|Mettleworks, The]]
[[Category:Places from Rayman 3|Mettleworks, The]]
[[Category:Places from Rayman 3|Mettleworks, The]]

Revision as of 11:15, 29 July 2010

The Mettleworks
The Mettleworks
Scaleman's Keep Magma Mayhem II
Pirate Stronghold

Lums 55 Cages 3

The Mettleworks is the twenty-fourth level in the Game Boy Advance version of Rayman 3, and the third level of the Pirate Stronghold world. In this level, Rayman must use balloons, nenuphars and Purple Lums to make his way past helicopter bombs and Henchmen 800, and break down doors with his newly-acquired Super Fist power.


Level

Phase 1

This phase contains two cages and 30 Yellow Lums.

Phase 2

This phase contains two cages and 30 Yellow Lums. In addition to the enemies and obstacles from the previous section, Rayman also faces dangerous electrical barriers, which can be temporarily disabled with a punch.

External Links

Gameplay of The Mettleworks level on the GBA version