Magic Well: Difference between revisions

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[[Image:MagicWell.jpg|thumb|240px|The Magic Well is like an item shop.]]
[[File:TheMagicWell-RR-TheMinissaurusPlain.jpg|thumb|240px|The Magic Well is like an item shop.]]


'''The Magic Well''' is one of three locations exclusive to ''[[Rayman Revolution]]'', in which there is one in each hub level.  It consists of a hole in the ground with a starry void inside, akin to that at the end of [[the Woods of Light]] where the [[Grand Minimus]] created a [[Magic Spiral Door]] leading to the [[Hall of Doors]].  Guarded by a [[Crowned Teensie]], it is where [[Rayman]] can use the [[Yellow Lum]]s he has collected throughout the game to buy accumulative powers or bonus minigames.  Initially, all of the powers are available, though the minigames will only appear once Rayman has purchased all of the powers.  Once each of the minigames are bought, they can either be accessed here or upon loading a game after starting the system.
'''The Magic Well''' is one of three locations exclusive to ''[[Rayman Revolution]]'', in which there is one in each hub level.  It consists of a hole in the ground with a starry void inside, akin to that at the end of [[the Woods of Light]] where the [[Grand Minimus]] created a [[Magic Spiral Door]] leading to the [[Hall of Doors]].  Guarded by a [[Crowned Teensie]], it is where [[Rayman]] can use the [[Yellow Lum]]s he has collected throughout the game to buy accumulative powers or bonus minigames.  Initially, all of the powers are available, though the minigames will only appear once Rayman has purchased all of the powers.  Once each of the minigames are bought, they can either be accessed here or upon loading a game after starting the system.

Revision as of 23:17, 2 February 2011

The Magic Well is like an item shop.

The Magic Well is one of three locations exclusive to Rayman Revolution, in which there is one in each hub level. It consists of a hole in the ground with a starry void inside, akin to that at the end of the Woods of Light where the Grand Minimus created a Magic Spiral Door leading to the Hall of Doors. Guarded by a Crowned Teensie, it is where Rayman can use the Yellow Lums he has collected throughout the game to buy accumulative powers or bonus minigames. Initially, all of the powers are available, though the minigames will only appear once Rayman has purchased all of the powers. Once each of the minigames are bought, they can either be accessed here or upon loading a game after starting the system.

List of items available

Item name Price in Yellow Lums Description
Rebound 1
Allows the shot to bounce off the walls.
Rebound 2
Allows the shot to bounce off of both the walls and Robo-Pirates.
Rate of Fire
Enables Rayman to use both his hands to shoot, doubling the rate of fire.
Accumulation 1
Allows Rayman to charge up and throw a more powerful shot
Accumulation 2
Increases the power of a charged shot so that it damages all enemies in range.
Run with Load
Enables Rayman to run faster while carrying a heavy object.
BDisc (Globox Disc)
Unlocks the Globox Disc minigame.
Dogfight
Unlocks the Missile Dogfight minigame.
BBFoot (Globox Soccer)
Unlocks the Globox Soccer minigame.