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A '''Ting''' is a collectable item from [[Rayman 1|the original ''Rayman'' game]]. It is a small blue crystal ball that is found scattered across the region in large numbers, often leading [[Rayman]] to hidden [[cage|cages]] or to safety. Collecting 100 Tings gets [[Rayman]] a bonus [[life]] and resets his Ting count back to 0. If Rayman loses a life, he will lose all Tings he is currently holding. It is also apparently used as some kind of currency, as ten Tings are needed to be paid to [[the Magician]] in order to enter one of his [[Bonus level (Rayman)|bonus levels]].
A '''Ting''' is a collectable item from [[Rayman 1|the original ''Rayman'' game]]. It is a small blue crystal ball that is found scattered across the region in large numbers, often leading [[Rayman]] to hidden [[cage|cages]] or to safety. Collecting 100 Tings gets [[Rayman]] a bonus [[life]] and resets his Ting count back to 0. If Rayman loses a life, he will lose all Tings he is currently holding. It is also apparently used as some kind of currency, as ten Tings are needed to be paid to [[the Magician]] in order to enter one of his [[Bonus level (Rayman)|bonus levels]].


In ''[[Rayman Designer]]'', there are Tings of various colours; collecting all Tings of a specific colour will trigger events such as the opening of passages.
In ''[[Rayman Designer]]'', there are Tings of various colours; collecting all Tings of a specific colour will trigger events. There are total of 2400 blue tings - 100 in each level - and if all have been collected, the [[!|exit]] will open up. Five of them - purple, green, bronze, silver and gold - are used to open up passages. If all red tings are collected in one level, a few [[Life|lifes]] will appear somewhere.  


In ''[[Rayman Junior]]'', [[Betilla the Fairy|Betilla]] and [[the Magician]] refer to Tings as “'''Bubbles'''”.
In ''[[Rayman Junior]]'', [[Betilla the Fairy|Betilla]] and [[the Magician]] refer to Tings as “'''Bubbles'''”. Only 50 needed to gain an extra [[Life|life]], howewer, this is the only way to get more lives. There are 2273 of them. Some tings cannot be collected because in some levels throughout the game, wrong answers related to them.


In [[Rayman (Game Boy Color)|the Game Boy Color adaptation of the game]], Tings are revealed to be tiny fairies inside their glassy spheres. These Tings wake Rayman up from his slumber at the beginning of the game, and warn him of [[Mr Dark]]'s plot.
In [[Rayman (Game Boy Color)|the Game Boy Color adaptation of the game]], Tings are revealed to be tiny fairies inside their glassy spheres. These Tings wake Rayman up from his slumber at the beginning of the game, and warn him of [[Mr Dark]]'s plot. 30 needed to gain an extra [[Life|life]], and none of them to enter a [[Bonus level|bonus level]].


In [[Rayman 2 (2D prototype)|the 2D prototype version of ''Rayman 2'']], Tings are silvery and metallic; they reflect the colour of their surroundings. Tings are much rarer here, and only ten are required to earn an extra [[life]].
In [[Rayman 2 (2D prototype)|the 2D prototype version of ''Rayman 2'']], Tings are silvery and metallic; they reflect the colour of their surroundings. Tings are much rarer here, and only ten are required to earn an extra [[life]].

Revision as of 13:48, 19 January 2012

Tings are present everywhere
The seven different Ting colours seen in Rayman Designer

A Ting is a collectable item from the original Rayman game. It is a small blue crystal ball that is found scattered across the region in large numbers, often leading Rayman to hidden cages or to safety. Collecting 100 Tings gets Rayman a bonus life and resets his Ting count back to 0. If Rayman loses a life, he will lose all Tings he is currently holding. It is also apparently used as some kind of currency, as ten Tings are needed to be paid to the Magician in order to enter one of his bonus levels.

In Rayman Designer, there are Tings of various colours; collecting all Tings of a specific colour will trigger events. There are total of 2400 blue tings - 100 in each level - and if all have been collected, the exit will open up. Five of them - purple, green, bronze, silver and gold - are used to open up passages. If all red tings are collected in one level, a few lifes will appear somewhere.

In Rayman Junior, Betilla and the Magician refer to Tings as “Bubbles”. Only 50 needed to gain an extra life, howewer, this is the only way to get more lives. There are 2273 of them. Some tings cannot be collected because in some levels throughout the game, wrong answers related to them.

In the Game Boy Color adaptation of the game, Tings are revealed to be tiny fairies inside their glassy spheres. These Tings wake Rayman up from his slumber at the beginning of the game, and warn him of Mr Dark's plot. 30 needed to gain an extra life, and none of them to enter a bonus level.

In the 2D prototype version of Rayman 2, Tings are silvery and metallic; they reflect the colour of their surroundings. Tings are much rarer here, and only ten are required to earn an extra life.

Tings as seen in the 2D prototype version of Rayman 2
A Ting in the GBC version
Tings are tiny fairies in glass spheres