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[[Image:Designer_Ting_Colours.png|frame|316px|right|The seven different Ting colours seen in ''[[Rayman Designer]]'']] | [[Image:Designer_Ting_Colours.png|frame|316px|right|The seven different Ting colours seen in ''[[Rayman Designer]]'']] | ||
'''Tings''' are collectible items found in several games in the [[Rayman (series)|''Rayman'' series]]. | |||
In [[Rayman 1|the original ''Rayman'' game]], Tings are small blue crystal balls found scattered in large numbers throughout almost every level, often leading [[Rayman]] to hidden [[cage|s]] or to safety. Collecting a hundred Tings gets Rayman a bonus [[life]] and resets his Ting count to zero. If Rayman loses a life, he also loses all Tings he is currently holding. They are also apparently used as some kind of currency, as ten Tings need to be paid to [[the Magician]] in order to enter one of his [[Bonus level (Rayman 1)|bonus levels]]. There are 1,960 of them in the PlayStation version of the game. | |||
In ''[[Rayman Designer]]'', there are Tings of various colours; collecting all Tings of a specific colour will trigger events. There are total of 2400 blue tings - 100 in each level - and if all have been collected, the [[!|exit]] will open up. Five of them - purple, green, bronze, silver and gold - are used to open up passages. If all red tings are collected in one level, a few [[Life|lifes]] will appear somewhere. | In ''[[Rayman Designer]]'', there are Tings of various colours; collecting all Tings of a specific colour will trigger events. There are total of 2400 blue tings - 100 in each level - and if all have been collected, the [[!|exit]] will open up. Five of them - purple, green, bronze, silver and gold - are used to open up passages. If all red tings are collected in one level, a few [[Life|lifes]] will appear somewhere. | ||
In ''[[Rayman Junior]]'', [[Betilla the Fairy|Betilla]] and [[the Magician]] refer to Tings as “'''Bubbles'''”. Only 50 needed to gain an extra [[Life|life]], howewer, this is the only way to get more of them. There are | In ''[[Rayman Junior]]'', [[Betilla the Fairy|Betilla]] and [[the Magician]] refer to Tings as “'''Bubbles'''”. Only 50 needed to gain an extra [[Life|life]], howewer, this is the only way to get more of them. There are 2,273 of them. Some tings cannot be collected because in some levels throughout the game, wrong answers relate to them. | ||
In [[Rayman (Game Boy Color)|the Game Boy Color adaptation of the game]], Tings are revealed to be tiny fairies inside | In [[Rayman (Game Boy Color)|the Game Boy Color adaptation of the game]], Tings play a much larger role in the story. Here they are revealed to be tiny fairies inside glassy spheres. These Tings wake Rayman up from his slumber at the beginning of the game to warn him of [[Mr Dark]]'s plot, and continue to provide instruction throughout the duration of Rayman's adventure. Only thirty Tings are needed to gain an extra [[life]], and none are required to enter a [[bonus level]]. | ||
In [[Rayman 2 (2D prototype)|the 2D prototype version of ''Rayman 2'']], Tings are silvery and metallic; they reflect the colour of their surroundings. Tings are much rarer here, and only ten are required to earn an extra [[life]]. | In [[Rayman 2 (2D prototype)|the 2D prototype version of ''Rayman 2'']], Tings are silvery and metallic; they reflect the colour of their surroundings. Tings are much rarer here, and only ten are required to earn an extra [[life]]. | ||
Revision as of 16:14, 4 February 2012


Tings are collectible items found in several games in the Rayman series.
In the original Rayman game, Tings are small blue crystal balls found scattered in large numbers throughout almost every level, often leading Rayman to hidden s or to safety. Collecting a hundred Tings gets Rayman a bonus life and resets his Ting count to zero. If Rayman loses a life, he also loses all Tings he is currently holding. They are also apparently used as some kind of currency, as ten Tings need to be paid to the Magician in order to enter one of his bonus levels. There are 1,960 of them in the PlayStation version of the game.
In Rayman Designer, there are Tings of various colours; collecting all Tings of a specific colour will trigger events. There are total of 2400 blue tings - 100 in each level - and if all have been collected, the exit will open up. Five of them - purple, green, bronze, silver and gold - are used to open up passages. If all red tings are collected in one level, a few lifes will appear somewhere.
In Rayman Junior, Betilla and the Magician refer to Tings as “Bubbles”. Only 50 needed to gain an extra life, howewer, this is the only way to get more of them. There are 2,273 of them. Some tings cannot be collected because in some levels throughout the game, wrong answers relate to them.
In the Game Boy Color adaptation of the game, Tings play a much larger role in the story. Here they are revealed to be tiny fairies inside glassy spheres. These Tings wake Rayman up from his slumber at the beginning of the game to warn him of Mr Dark's plot, and continue to provide instruction throughout the duration of Rayman's adventure. Only thirty Tings are needed to gain an extra life, and none are required to enter a bonus level.
In the 2D prototype version of Rayman 2, Tings are silvery and metallic; they reflect the colour of their surroundings. Tings are much rarer here, and only ten are required to earn an extra life.


