Resistance: Difference between revisions
Hunchman801 (talk | contribs) New page: {{stub}} The resistance of an enemy is a parameter that is representative of the damage they can sustain before they are defeated. In Rayman, this parameter is similar to th... |
Hunchman801 (talk | contribs) mNo edit summary |
||
| Line 33: | Line 33: | ||
And at last, as concerns bosses, their resistance is obviously their number of health points, which corresponds to the previous definitions. | And at last, as concerns bosses, their resistance is obviously their number of health points, which corresponds to the previous definitions. | ||
{{French | |||
| name = Résistance | |||
}} | |||
Revision as of 15:00, 31 August 2008
This article is a stub, please share your knowledge by expanding it!
The resistance of an enemy is a parameter that is representative of the damage they can sustain before they are defeated.
In Rayman, this parameter is similar to the number of standard punches (without power-ups, full frontal and targeting the gravity centre) needed to defeat the enemy. It is obtained from the EVE.MLT files in Rayman Designer :
| œdef,MS_cha,CHA, 4 ,
/ch~eur/ CHA.ETA, 2 , 254, 33 , 255, 100,80, 0 , 0 , 80,95,32, 0,3,3, 12 , 254 , 5 , |
This is the example of a Hunter, and its resistance is 3.
For the rare enemies that are not present in Rayman Designer, the resistance is estimated from the number of standard punches needed to defeat them.
And at last, as concerns bosses, their resistance is obviously their number of health points, which corresponds to the previous definitions.