Flying Punch: Difference between revisions

Jojo (talk | contribs)
No edit summary
Line 7: Line 7:


===In ''[[Rayman Legends]]''===
===In ''[[Rayman Legends]]''===
The Blue Punch returns in ''Rayman Legends'' as a level specific power-up, unlike in ''[[Rayman Origins]]'', where it can be obtained as a collectible. In certain levels, a Teensie Wizard will grant the heroes the power-up. Also unlike in ''[[Rayman Origins]]'', they are now unlimited, allowing the Heroes to use the power-up to their hearts' content when in a level granting its use. The fist itself behaves the same as in ''[[Rayman Origins]]'': when attacking, a Blue Punch is launched in the direction attacked, and by spin attacking, or throwing a charged punch, the Blue Punch will turn red and be set alight on take-off, increasing its speed and the amount of damage it is capable of dealing. It also one of the only weakneses of the [[Dark Creature|Dark Creatures]]
The Blue Punch returns in ''Rayman Legends'' as a level specific power-up, unlike in ''[[Rayman Origins]]'', where it can be obtained as a collectible. In certain levels, a [[Teensy Sorcerer]] will grant the heroes the power-up. Also unlike in ''[[Rayman Origins]]'', they are now unlimited, allowing the Heroes to use the power-up to their hearts' content when in a level granting its use. The fist itself behaves the same as in ''[[Rayman Origins]]'': when attacking, a Blue Punch is launched in the direction attacked, and by spin attacking, or throwing a charged punch, the Blue Punch will turn red and be set alight on take-off, increasing its speed and the amount of damage it is capable of dealing. It also one of the only weakneses of the [[Dark Creature|Dark Creatures]]


[[Category:Collectibles from Rayman Origins]]
[[Category:Collectibles from Rayman Origins]]
[[Category:Power-ups]]
[[Category:Power-ups]]