Generator room: Difference between revisions

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'''Generator Rooms''' are locations from ''[[Rayman 2: Revolution]]''.  They appear at the end of [[the Precipice]] and [[the Echoing Caves]]. By destroying the generators within, [[Rayman]] is able to gain entry to [[the Pirate Factory]]. In both generator rooms, [[Rayman]] has to fight a [[Ninja Henchman]]. The rooms have three small lava pits and two laser gate doors; behind one them is an imprisoned [[Teensie]] and the other has the generator itself. It is actually not necessary to defeat the [[Ninja Henchman]] in order to destroy the generator, however it can be done by shooting him as he stands near a pool of lava, causing him to fall in. After the generator is destroyed, the [[Ninja Henchman]] disappears (if not already destroyed) and the lasers recede, freeing the [[Teensie]] so that he can open a spiral door back to the Stone Circle.
'''Generator Rooms''' are locations from ''[[Rayman 2: Revolution]]''.  They appear at the end of [[the Precipice]] and [[the Echoing Caves]]. By destroying the generators within, [[Rayman]] is able to gain entry to the [[Pirate Factory]]. In both generator rooms, [[Rayman]] has to fight a [[Ninja Henchman]]. The rooms have three small lava pits and two laser gate doors; behind one them is an imprisoned [[Teensie]] and the other has the generator itself. It is actually not necessary to defeat the [[Ninja Henchman]] in order to destroy the generator, however it can be done by shooting him as he stands near a pool of lava, causing him to fall in. After the generator is destroyed, the [[Ninja Henchman]] disappears (if not already destroyed) and the lasers recede, freeing the [[Teensie]] so that he can open a spiral door back to the Stone Circle.


[[Category:Places from Rayman 2]]
[[Category:Places from Rayman 2]]
[[Category:Robo-Pirate installations]]
[[Category:Robo-Pirate installations]]
[[Category:Articles requiring expansion]]
[[Category:Articles requiring expansion]]

Revision as of 10:50, 20 October 2014

Generator Rooms are locations from Rayman 2: Revolution. They appear at the end of the Precipice and the Echoing Caves. By destroying the generators within, Rayman is able to gain entry to the Pirate Factory. In both generator rooms, Rayman has to fight a Ninja Henchman. The rooms have three small lava pits and two laser gate doors; behind one them is an imprisoned Teensie and the other has the generator itself. It is actually not necessary to defeat the Ninja Henchman in order to destroy the generator, however it can be done by shooting him as he stands near a pool of lava, causing him to fall in. After the generator is destroyed, the Ninja Henchman disappears (if not already destroyed) and the lasers recede, freeing the Teensie so that he can open a spiral door back to the Stone Circle.