Mr Dark's Dare: Difference between revisions
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[[Image:CourseForcee.png|thumb|316px|right|[[Rayman]] is forced to run by [[Mr Dark]]]] | [[Image:CourseForcee.png|thumb|316px|right|[[Rayman]] is forced to [[Running|run]] by [[Mr Dark]]]] | ||
==Part 3== | ==Part 3== | ||
[[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls, id est he will be walking left if the player wants to go right. Several [[clown]]s stand in his way to bring even more confusion. At a certain point, the spell will break, and [[Mr Dark]] will cast a new one, which forces [[Rayman]] to run until this wears off, without the possibility of using his [[helicopter]] hair. At the very end of the level, he will cast a last spell, which steals [[Rayman]]'s [[telescopic fist]]. | [[Mr Dark]] then casts several spells on [[Rayman]]. The first one reverses his controls, id est he will be walking left if the player wants to go right. Several [[clown]]s stand in his way to bring even more confusion. At a certain point, the spell will break, and [[Mr Dark]] will cast a new one, which forces [[Rayman]] to [[Running|run]] until this wears off, without the possibility of using his [[helicopter]] hair. At the very end of the level, he will cast a last spell, which steals [[Rayman]]'s [[telescopic fist]]. | ||
[[Image:MapCAK1-3PC.jpg|700px|PC version]] | [[Image:MapCAK1-3PC.jpg|700px|PC version]] | ||
Revision as of 16:12, 24 September 2009
Mr Dark's Dare is the first and only level of Candy Château, the sixth and last world of Rayman. It always consists of 4 parts.

Part 1
In this phase, Rayman has to slide on whipped cream with a frying pan, avoiding gaps and lemonade lakes.

Part 2
In this level, Mr Dark casts a spell on Rayman and summons Bad Rayman, his evil clone, who copies every single move he makes. He then has to reach the exit sign without touching him.

Part 3
Mr Dark then casts several spells on Rayman. The first one reverses his controls, id est he will be walking left if the player wants to go right. Several clowns stand in his way to bring even more confusion. At a certain point, the spell will break, and Mr Dark will cast a new one, which forces Rayman to run until this wears off, without the possibility of using his helicopter hair. At the very end of the level, he will cast a last spell, which steals Rayman's telescopic fist.
