Talk:Glob Crystal: Difference between revisions
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:The screenshots being in widescreen I don't see as an issue as the game has native widescreen support. However console screenshots should be taken at their native resolution, rather than being upscaled from an emulator. I believe that is 640x480 on a Dreamcast. --[[File:Carrot signature.png|75px|link=User:Raycarrot]] 16:30, 2 September 2019 (CEST) | :The screenshots being in widescreen I don't see as an issue as the game has native widescreen support. However console screenshots should be taken at their native resolution, rather than being upscaled from an emulator. I believe that is 640x480 on a Dreamcast. --[[File:Carrot signature.png|75px|link=User:Raycarrot]] 16:30, 2 September 2019 (CEST) | ||
::Then I guess ideally those other ones from the Isle of Doors and other places taken at 1024x768 should probably be re-taken at their native resolution too. The resolution is 640x480 of course, with black borders on both sides resulting in a 720x480 window. If they're being taken natively, I think it's best to take them at 4:3 instead, as anamorphic widescreen will just lower the quality at a lower resolution; anamorphic would mean stretching 720x480 to roughly 853x480, then cropping the black borders at the sides, and I'm fairly sure it would mean much lower quality. --[[File:Steo_sig.png|60px|link=User:Steo]] 18:11, 2 September 2019 (CEST) | ::Then I guess ideally those other ones from the Isle of Doors and other places taken at 1024x768 should probably be re-taken at their native resolution too. The resolution is 640x480 of course, with black borders on both sides resulting in a 720x480 window. If they're being taken natively, I think it's best to take them at 4:3 instead, as anamorphic widescreen will just lower the quality at a lower resolution; anamorphic would mean stretching 720x480 to roughly 853x480, then cropping the black borders at the sides, and I'm fairly sure it would mean much lower quality. --[[File:Steo_sig.png|60px|link=User:Steo]] 18:11, 2 September 2019 (CEST) | ||
:::As much as I love to see HD screenshots of Rayman 2, I agree with Carrot that we should stick to the native resolution. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 18:22, 2 September 2019 (CEST) | |||