Talk:Glob Crystal: Difference between revisions
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:::That's it, feel free to spontaneously assimilate my proclivites and whine about them in ways I never did. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 12:35, 26 June 2011 (UTC) | :::That's it, feel free to spontaneously assimilate my proclivites and whine about them in ways I never did. —[[User:Spiraldoor|Spiraldoor]] [[File:IconSpiralDoor.png|link=User:Spiraldoor]] 12:35, 26 June 2011 (UTC) | ||
:Of course, it's always nicer to have a shot where Rayman isn't blinking, but if someone is to take new snapshots, there are much higher priorities in my opinion. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 12:21, 26 June 2011 (UTC) | :Of course, it's always nicer to have a shot where Rayman isn't blinking, but if someone is to take new snapshots, there are much higher priorities in my opinion. —[[File:RRRGBAIcon8.png|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|link=User:Hunchman801]][[File:RRRGBAIcon1.png|link=User:Hunchman801]] 12:21, 26 June 2011 (UTC) | ||
==Screenshots== | ==Screenshots== | ||
I took screenshots of each crystal using widescreen in 1080p. If there's anything wrong with them being widescreen or if it's better to stand further away to give a better view of the locations, just let me know and I'll update them. --[[File:Steo_sig.png|60px|link=User:Steo]] 08:35, 2 September 2019 (CEST) | I took screenshots of each crystal using widescreen in 1080p. If there's anything wrong with them being widescreen or if it's better to stand further away to give a better view of the locations, just let me know and I'll update them. --[[File:Steo_sig.png|60px|link=User:Steo]] 08:35, 2 September 2019 (CEST) | ||
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:::As much as I love to see HD screenshots of Rayman 2, I agree with Carrot that we should stick to the native resolution. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 18:22, 2 September 2019 (CEST) | :::As much as I love to see HD screenshots of Rayman 2, I agree with Carrot that we should stick to the native resolution. —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 18:22, 2 September 2019 (CEST) | ||
::::Yeah I guess it makes sense to stick to native resolutions for all consoles. I would have used my actual Dreamcast only my capture card sucks, and the actual Dreamcast has a lot of dithering also.<br> | ::::Yeah I guess it makes sense to stick to native resolutions for all consoles. I would have used my actual Dreamcast only my capture card sucks, and the actual Dreamcast has a lot of dithering also.<br> | ||
::::I'll get those sorted out within the next couple of hours. I guess the others I mentioned should be native too instead of 1024x768, though I suppose those ones aren't a major priority for the time being. --[[File:Steo_sig.png|60px|link=User:Steo]] 20:36, 2 September 2019 (CEST) | ::::I'll get those sorted out within the next couple of hours. I guess the others I mentioned should be native too instead of 1024x768, though I suppose those ones aren't a major priority for the time being. --[[File:Steo_sig.png|60px|link=User:Steo]] 20:36, 2 September 2019 (CEST) | ||
:::::Exactly, ideally they should, but there's probably more important to take care of now. :) —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 13:50, 3 September 2019 (CEST) | |||