Rocket Guard: Difference between revisions

Created page with "The '''Rocket Guard''' is a technique used by Rayman in ''Rayman in the Phantom Show'', the third DLC of ''Mario + Rabbids Sparks of Hope''. It automatically replaces the standard Plunger Guard when wearing the Rocket costume. The Rocket Guard allows him to spawn two plum-shaped weapons which open in the middle, revealing a gun inside. Rayman can either leave the Rocket Guards where they are, or grab them and throw them in a diff..."
 
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The '''Rocket Guard''' is a technique used by [[Rayman]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It automatically replaces the standard [[Plunger Guard]] when wearing the [[Shock Rocket|Rocket]] costume.
The '''Rocket Guard''' is a technique used by [[Rayman]] in ''[[Rayman in the Phantom Show]]'', the third DLC of ''[[Mario + Rabbids Sparks of Hope]]''. It automatically replaces the standard [[Plunger Guard]] when wearing the [[Shock Rocket|Rocket]] costume.


The Rocket Guard allows him to spawn two [[plum]]-shaped weapons which open in the middle, revealing a gun inside. [[Rayman]] can either leave the Rocket Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.
The Rocket Guard allows him to spawn, depending on its upgrade level, two or three [[plum]]-shaped weapons which open in the middle, revealing a gun inside. [[Rayman]] can either leave the Rocket Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.


When an enemy moves within its range, the Rocket Guard fires an explosive projectile at them. Rocket Guards disappear from the battlefield after firing their projectile, or if newer Guards are summoned, as there can only be a maximum of five active ones.
When an enemy moves within its range, the Rocket Guard fires an explosive projectile at them. Rocket Guards disappear from the battlefield after firing their projectile, or if newer Guards are summoned, as there can only be a maximum of five active ones.
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| 7m
| 7m
| Valid targets inside this radius will be affected by Techniques or [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] powers.
| Valid targets inside this radius will be affected by Techniques or [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] powers.
|}
===Upgrades===
{| class="wikitable" width="100%"
|-
! Name
! [[Skill Prism]] cost
! Effects
! Description
|-
| Rocket Guard Number +
| 1
| +1 Rocket Guard (2 → 3)
| Increase the number of Rocket Guards summoned by [[Rayman]].
|}
|}


[[Category:Techniques from Rayman in the Phantom Show]]
[[Category:Techniques from Rayman in the Phantom Show]]