Talk:Barrel Pirate
Resistance
The resistance of Barrel Pirates in Revolution is kinda hard to evaluate, mainly because of rebounding shots. Could anyone please count the number of standard yellow shots needed to defeat one (making sure it doesn't get hit by rebounding shots, which excludes areas such as corridors; the room with crates in the PS2 version of the Echoing Caves looks like a correct place) and take a snapshot after each shot (preferably using an emulator and a native resolution)?
I'm also quite perplexed, see this video at 3:48, a fully charged Power Fist-empowered yellow shot takes about one third off the Barrel Pirate's health, which in any case is not coherent with the values I have come across. There's probably a rebound involved, but could anyone please hit a Barrel Pirate with the same shot in an open area and take a snapshot right after?
Last but not least, it would be great if several of you took some time to help me out; the more, the quicker we'll come to a conclusion. —![]()
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19:32, 10 April 2011 (UTC)
- Sure thing Hunch, I'll load a game up as soon as possible. --iHeckler9
07:29, 11 April 2011 (UTC)
- Thanks a lot iHeckler. If I'm not mistaken, you're not using an emulator, so don't bother with snapshots, except for the one after hitting the Barrel Pirate with a fully charged Power Fist-empowered yellow shot if you don't mind. Spiral, Haruka, Stacey, are you guys available? —


16:04, 11 April 2011 (UTC)
- Is it ok if I just revisit the correspondent level with all powerups bought? I can give it a try if it isn't a problem. --
Haruka
16:07, 11 April 2011 (UTC)
- Is it ok if I just revisit the correspondent level with all powerups bought? I can give it a try if it isn't a problem. --
- Thanks a lot iHeckler. If I'm not mistaken, you're not using an emulator, so don't bother with snapshots, except for the one after hitting the Barrel Pirate with a fully charged Power Fist-empowered yellow shot if you don't mind. Spiral, Haruka, Stacey, are you guys available? —
- Guys?!? —


23:03, 20 April 2011 (UTC)
- Sorry Hunch, it has been quite hard... ^^' Especially now that I'm with the bad luck of having my desktop PC broken up, since it needs fixing since almost 2 weeks. --
Haruka
10:07, 21 April 2011 (UTC)
- Me too, I had 3 viruses and my Internet shuts down randomly. --iHeckler9
09:42, 22 April 2011 (UTC)
- My computer seems fixed now, but the problem is that my holidays are nearly ending. Damn. --
Haruka
19:55, 24 April 2011 (UTC)
- Don't worry guys, your real life is a priority, but I just wanted to make sure you hadn't forgotten about it! From what I've seen they take 14 yellow shots to defeat, but their exact resistance is slightly lower and successive screenshots (see details above) would be a great help in order to determine it. I hope you'll be able to work on it soon =) —


23:23, 24 April 2011 (UTC)
- Here ya go! http://img64.imageshack.us/img64/6267/dscf1271k.jpg Turns out it doesn't do one third-much less in fact. I'd say it's about a sixth. Also, sorry if this may cause havoc, but I bought Accumulation 1 from the shop beforehand :/ oopsie. --iHeckler9
14:08, 29 April 2011 (UTC)
- It doesn't look like you had a Power Fist, did you? —


17:49, 30 April 2011 (UTC)
- You mean a golden fist? Or a charged up normal shot? --iHeckler9
18:16, 30 April 2011 (UTC)
- They're called Power Fists in Rayman 2. By 'fully charged Power Fist-empowered yellow shot' (see above), I meant a fully charged yellow shot under the influence of a Power Fist. —


18:30, 30 April 2011 (UTC)
- Whoops. I'll get on it as soon as possible. --iHeckler9
18:45, 30 April 2011 (UTC)
- Whoops. I'll get on it as soon as possible. --iHeckler9
- They're called Power Fists in Rayman 2. By 'fully charged Power Fist-empowered yellow shot' (see above), I meant a fully charged yellow shot under the influence of a Power Fist. —
- You mean a golden fist? Or a charged up normal shot? --iHeckler9
- It doesn't look like you had a Power Fist, did you? —
- Here ya go! http://img64.imageshack.us/img64/6267/dscf1271k.jpg Turns out it doesn't do one third-much less in fact. I'd say it's about a sixth. Also, sorry if this may cause havoc, but I bought Accumulation 1 from the shop beforehand :/ oopsie. --iHeckler9
- Don't worry guys, your real life is a priority, but I just wanted to make sure you hadn't forgotten about it! From what I've seen they take 14 yellow shots to defeat, but their exact resistance is slightly lower and successive screenshots (see details above) would be a great help in order to determine it. I hope you'll be able to work on it soon =) —
- My computer seems fixed now, but the problem is that my holidays are nearly ending. Damn. --
- Me too, I had 3 viruses and my Internet shuts down randomly. --iHeckler9
- Sorry Hunch, it has been quite hard... ^^' Especially now that I'm with the bad luck of having my desktop PC broken up, since it needs fixing since almost 2 weeks. --
All right, there hasn't been much progress lately, so here is an interesting contribution. This image shows the life bar of a Barrel Pirate in Revolution after each shot, from 1 to 13 damage, taken from an emulator for added precision, with a resolution of 800 × 600. A very annoying problem is that I haven't found a way to play the game in its native resolution, which implies a resizing and therefore a blurring of the image, making it much harder to count the pixels in the life bar. At first, the great disparities in the number of pixels taken by each shot (ranging from 24 to 28) led me to think there were rebounds involved, as PCSX2 is so slow on my poor computer I can hardly see what's happening in the game, and I kept this data to myself for a while. However, a second try today led to the very same results, making it clear that no rebounding shots had been polluting this information. Even more interesting, the average number of pixels taken by a yellow shot, obtained from this data sample, is exactly 26. The size of the life bar being approximately 344 pixels, this leads us to a value of 13.23… HP, which is extremely close to 119/9 (the smallest known and most likely basic unit of damage in Revolution being the white shot, with 1/9 hit point). My computer is not powerful enough to run CheatEngine scans on PCSX2, and this is probably the best we can do so far. A verification would be welcome though, and while I can't think of any way to check whether 13 yellow shots and 2 white shots are enough to defeat a Barrel Pirate, it should be possible to make sure that 13 yellow shots and 1 blue shot (equivalent to 13 yellow shots and 3 white shots) do the job in the first corridor of the last section of the Echoing Caves (the part that was taken from the Top of the World): in this video, we can see that it is possible to get a yellow shot to rebound orthogonally as a blue shot and hit the pirate as well, therefore all you would have to do is shoot 12 times with no rebound and once with a rebound, which is made even easier with the cheat code allowing to deactivate Rayman's powers Spiral reminded us of in the Boss Chenille talk page. So, can I count on you guys this time? —![]()
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23:38, 30 April 2011 (UTC)