Rayman (Nintendo DSi)
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Rayman (Nintendo DSi) is a port of the original Rayman game. As with Rayman Advance, it resembles the PC version most closely.
| Rayman DSi | ||
|---|---|---|
| Published by | Ubisoft | |
| Developed by | Junglevision Software/Making Fun | |
| Release date | 2009 | |
| Genre | 2D platformer | |
| Gameplay mode | Single player | |
| Platforms | Nintendo DSi/XL and Nintendo 3DS/XL | |
Most noteable of the differences is that the game has been modified to be easier in difficuclty. Rayman now starts off with 6 units of health (which is double the starting amount of health in the original) which can be extended to 10 with a Big Power. The number of Continues has also been changed to 30. Other additions, such as more frequent appearances of the Photographer and some additional platforms also add to this. Rayman also recieves an extra life for every 50 tings, and tings are not lost when he dies. Most bosses also retain their lost health when the player dies during a battle.
Much of the music has been removed, although what is left has now been programmed to loop. Some of the graphics and sound effects have been changed for various reasons, such as DSiware space limitations (one notable change is that a lot of the sound effects, including Rayman's voice, are deeper in tone).
New to the game is a menu titled 'Anti Dark-Matters' which acts like a checklist to keep track of the player's progress on the game. As well as having check boxes for having beaten a world and having freed all the Electoons, the player is also rewarded for having completed a world, and ultimately the game, without the use of any Continues. Taking advantage of the DSi's camera, the Photographer now takes a picture of the player at every checkpoint, which is used to represent the saved game in the menu. The second screen is also used to display a map of Rayman's immediate surroundings, which highlights where each checkpoint and exit sign is.
The game also includes a level skipping "cheat". If a level is being replayed (i.e. it has already been completed previously) then the player can press the select button on the DSi to skip the current part of the level, or to finish the level if the player is on the last part of it.
More dialogue has been added in the game such as Joe talking to Rayman before giving him the firefly. The ending has also been expanded compared to other versions.
Unlike the other versions, each save slot name can now contain 4 letters and this name can be changed at any time through the pause menu.