Don't Shoot the DJ

Revision as of 13:15, 13 May 2017 by RayCarrot (talk | contribs)

Don't Shoot the DJ is the third level of the Grumbling Grottos, a world in Rayman Origins. This level takes place high above the clouds at night. This level is the second one in this world and fourteenth overall that's included in the Back to Origins mode in Rayman Legends.

Don't Shoot the DJ
Don't Shoot the DJ
Don't Shoot the DJ
Tricky Winds High Voltage
World Grumbling Grottos

Electoon #1
Cage
Electoon #2
150 Lums
Electoon #3
300 Lums

Tricky Treasure
Medal
350 Lums

Description

Shortly into the level, Rayman and his gang of friends get on the mosquitoes, and they must face small yellow birds, big spiky birds and yellow birds that shoot fireballs. Later, there are also enemies that resemble the Murrays, but are smaller, purple, and can’t be defeated. There are flying creatures, as well, that they must avoid by staying in the light while shooting gongs that provide said light. After a while, there are also Helmet Birds, Blowing Birds, and red eels that can be defeated. After a bit, it turns to day, and there are many more eels and more flying creatures, as well. After this, Rayman and the team can get off the mosquito, go through a door, and break an Electoon cage to end the level to where they will pose on the photoboard as the Magician waits for the total amount of Lums that were collected in the level.

 
 
 
 
 
 
 
 
 
 
Don't Shoot the DJ
 
Don't Shoot the DJ
  
Snake Eyes Tuned-Up Treasure
  Desert of Dijiridoos

 
 

 
    
 
     
 
     
 
     

Back to Origins

In the Back to Origins version, there aren't many differences between the original version; except of the notable elements from Rayman Legends replacing some of the elements from Origins.

 
The starting point of the level.
 
Teensie cages appear.
 
Small birds and purple Murrays.
 
A large yellow bird shooting fireballs at the player.
 
A small group of small birds.
 
Shooting the sleeping gongs will scare away the surrounding bats.
 
The purple Murrays can't be defeated, but the red ones can.
 
A red Murray following the player.
 
The ending part of the flight.
 
The cage can be broken to end the level.

External links