OpenSpace

Revision as of 19:01, 6 February 2020 by RayCarrot (talk | contribs) (Created page with "The '''OpenSpace''' engine is a game engine used by Ubisoft for various games. == History == The engine was originally known as CPA/ACP (central programming architecture)...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The OpenSpace engine is a game engine used by Ubisoft for various games.

History

The engine was originally known as CPA/ACP (central programming architecture) during the development of Tonic Trouble and Rayman 2. The name OpenSpace wasn't used until later games and was first officially seen in a press release.

Games

The following games use the OpenSpace engine:

  • Tonic Trouble (PC, Nintendo 64)
  • Rayman 2 (PC, Nintendo 64, Dreamcast, PlayStation, PlayStation 2, iOS, Nintendo DS, Nintendo 3DS)
  • Disney's Donald Duck: Quack Attack (PC, Nintendo 64, Dreamcast, PlayStation, GameCube, PlayStation 2)
  • Disney's Dinosaur (PC, Dreamcast, PlayStation, PlayStation 2)
  • Rayman M/Rayman Arena (PC, PlayStation 2, GameCube, Xbox)
  • Rayman 3 (PC, GameCube, PlayStation 2, Xbox, Mac, Xbox 360, PlayStation 3)
  • Disney's PK: Out of the Shadows (GameCube, PlayStation 2, Xbox)
  • Largo Winch: Empire Under Threat (PC, GameCube, PlayStation 2, Xbox)
  • Laura's Happy Adventures (PC)
  • Alex Builds His Farm (PC)
  • Hype: The Time Quest (PC, PlayStation 2)
  • Disney's Jungle Book: Groove Party (PC, GameCube, PlayStation, PlayStation 2)
  • Disney's Tarzan: Freeride (GameCube, PlayStation 2)
  • Batman: Vengeance (PC, GameCube, PlayStation 2, Xbox)
  • Batman: Rise of Sin Tzu (GameCube, PlayStation 2, Xbox)
  • Rayman Raving Rabbids (Nintendo DS)
  • VIP (PC, PlayStation)
  • Rayman Rush (PC, PlayStation)


See also