Rocket Guard

From RayWiki, the Rayman wiki
Revision as of 14:01, 10 September 2023 by Hunchman801 (talk | contribs)
Jump to navigation Jump to search

The Rocket Guard is a technique used by Rayman in Rayman in the Phantom Show, the third DLC of Mario + Rabbids Sparks of Hope. It automatically replaces the standard Plunger Guard when wearing the Rocket costume.

The Rocket Guard allows him to spawn, depending on its upgrade level, two or three plum-shaped weapons which open in the middle, revealing a gun inside. Rayman can either leave the Rocket Guards where they are, or grab them and throw them in a different spot. Other heroes can move them too.

When an enemy moves within its range, the Rocket Guard fires an explosive projectile at them. Rocket Guards disappear from the battlefield after firing their projectile, or if newer Guards are summoned, as there can only be a maximum of five active ones.

Characteristics

Description

Summons 2 Guards which fire 1 explosive projectile at any moving targets within range. 5 Guards can be active at the same time. Older Guards will be destroyed when newer Guards are summoned or if they run out of charges.

Features

Name Value Description
Radius 7m Valid targets inside this radius will be affected by Techniques or Spark powers.

Upgrades

Name Skill Prism cost Effects Description
Rocket Guard Number + 1 +1 Rocket Guard (2 → 3) Increase the number of Rocket Guards summoned by Rayman.