Fly (Rayman Jungle Run)
Fly is the second level pack in Rayman Jungle Run. In this pack, Rayman gains the ability to use his helicopter to glide. The levels here all take place in the Jibberish Jungle, except for the last one which takes place in the Land of the Livid Dead. Once again all the levels in the pack are made as one big level, with the start of a level continuing of the end of the previous one.
| Fly | ||
|---|---|---|
| ← Jump | Wall Run → | |
Levels
Propeller Head
Propeller Head is the first level where the player can glide. The level features several pits which have to be jumped over using the helicopter. It also features winds which the player can use the float upwards with the helicopter.
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The start of the level Propeller Head.
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Rayman using his helicopter in wind.
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Rayman once again using his helicopter in wind.
The Root of All Evil
The Root of All Evil has the player using the helicopter in winds between Darkroots.
The name of the level is based on the phrase in the Bible "For the love of money is the root of all evil."
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The start of the level The Root of All Evil.
Down to Earth
Down to Earth takes place in a mountains area where the helicopter must be used at precise times to collect all Lums.
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The start of the level Down to Earth.
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A Skull Coin.
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Another Skull Coin.
Night of the Living Roots
Night of the Living Roots has many darkroots in a darker setting.
The name of the level is a pun on the movie Night of the Living Dead. This movie's name is also referenced in the Land of the Livid Dead's name.
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The start of the level Night of the Living Roots.
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The player has the stop using the helicopter at the right time.
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Rayman in some wind.
Journey to the Sun
Journey to the Sun once again takes place in a darker setting, but with the player moving upwards to finally come out in a lit up area.
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The start of the level Journey to the Sun.
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The Skull Coin can only be collected by not jumping at first.
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A heart.
Zip Past!
Zip Past! introduces zip-lines which the player must use to get around.
One Flew Over the Cuckoo's Rests
One Flew Over the Cuckoo's Rests introduces the blowing bird enemies.
The name of the level is a pun on the novel One Flew Over the Cuckoo's Nest.
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The start of the level One Flew Over the Cuckoo's Rests.
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Two blowing birds.
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A bunch of roots growing out.
Red Sky at Night, Shepherd's light
Red Sky at Night, Shepherd's light has zip-lines, Darkroots and wind.
The name of the level is a reference to the phrase in the Bible "Red sky at night, shepherd's delight. Red sky in the morning, shepherd's warning."
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The start of the level Red Sky at Night, Shepherd's light.
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A zip-line.
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A Skull Coin.
Green Grove
Green Grove has the player using the helicopter between darkroots.
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The start of the level Green Grove.
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A tight passage between the Darkroots.
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A blowing bird.
Bad Breath of Death
Bad Breath of Death, unlocked once 5 Skull Teeth have been collected, takes place in the Land of the Livid Dead. Unlike Leaps of Faith, this level features a split path where there are two paths to choose between.
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The start of the level Bad Breath of Death.
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A Darkroot.
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A passage requiring wall-jumping.
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A windy area.
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The player has to wait for the right timing to jump.
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The end of the level.
