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The mystic Griskins weren't always ghosts. Once, their tribe roamed the Moor and performed their incantations freely. But the Great Spirit Palmito was aggravated by all the racket, so he turned the Griskins into ghosts and confined them to a great tower where their singing wouldn't wake up any more spirits.
—Press release, Rayman 3 [1]
Alignment Good

Appears in Rayman 3
Location {{{location}}}
Portrayed by {{{portrayed by}}}

Sex {{{sex}}}
Species Teensie
Status Background character

Relatives Polokus (ancestor)

Muse of the poets (ancestor)

Unlock criteria {{{Unlock criteria}}}

The Griskins are a ghostly tribe of Teensies who haunt the Land of the Livid Dead, a location visited in Rayman 3. The Griskins have also been referred to as Mad Spirits, or the Livid Dead.

Character description

Being ghosts, the Griskins can fly around, but they have no arms to attach their hands to them, and have neither feet nor legs. At least some Griskins have the ability to generate and manipulate lightning, using it to their advantage against enemies.

In Rayman 3

The Griskins appear throughout the first parts of the Land of the Livid Dead. They once resided there when they were alive, but the Great Spirit Palmito was angered by their singing, and decided to destroy the tribe and imprison their ghosts in a large, magical tower. A select few however were later trapped in Hoodlum cages. When Rayman freed the Griskin trapped on top of the tower and one of his brothers in the third phase, they created a portal that led to a group of other Griskins trapped together. They used their lighting powers to defeat the Hoodlums to allow Rayman and Globox to advance.


  • I have to go drop the kids off at the pool.
  • I have to go powder my nose.
  • I have to go walk my flowers and water my dog.
  • Oh, lucky me. I have to go iron my kilt.
  • Yay, I need to go alphabetize my sausages.
  • I have to go wash my hair.
  • I’ll meet you downstairs.
  • One of my brothers is still held captive. Free him, and we’ll open up our world for you.