Betilla's House: Difference between revisions
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[[ | [[File:BetillaHouseActivity.PNG|thumb|316px|class=sprite|right|[[Betilla]]'s House, as seen in [[Rayman Activity Centre]]]] | ||
'''Betilla's House''' is a key location in ''[[Rayman Activity Centre]]''. It acts as the main menu of the game, and also contains various bonus activities. When a player starts a game for the first time, [[Betilla the | '''Betilla's House''' is a key location in ''[[Rayman Activity Centre]]''. It acts as the main menu of the game, and also contains various bonus activities. When a player starts a game for the first time, [[Betilla]] the [[fairy]] (who is introduced to the player by [[Rayman]], who gets her attention by jumping noisily on a cloud) gives a tutorial explaining the basic features of the game. Both the exterior and the interior of the house are featured in the game. | ||
==Activities and Options within Betilla's house== | ==Activities and Options within Betilla's house== | ||
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'''''Interior:''''' | '''''Interior:''''' | ||
[[ | [[File:Act-HouseInside.PNG|thumb|316px|left|class=sprite|The interior of the house]] | ||
'''Options''' – The options menu, which allows players to adjust the volume of the game, as well as turn the sound effects or music on mute. | '''Options''' – The options menu, which allows players to adjust the volume of the game, as well as turn the sound effects or music on mute. | ||
'''The Reward Box''' – This menu allows players to view all of the prize animations that they have unlocked by completing activities | '''The Reward Box''' – This menu allows players to view all of the prize animations that they have unlocked by completing activities | ||
'''The Winner's Screen''' – Players are given access to a results table, where they can track their progress on each activity (not including the [[French Workshop]] and bonus activities found within the house) | '''The Winner's Screen''' – Players are given access to a results table, where they can track their progress on each activity (not including the [[French Workshop]] and bonus activities found within the house) | ||
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==Trivia== | ==Trivia== | ||
*An alternate version of the image of Betilla's House appears in a '''[ | *An alternate version of the image of Betilla's House appears in a '''[https://raymanpc.com/Img/dossierpresse_rayman3.pdf French press release booklet]''' for ''[[Rayman 3]]'' on a page regarding the [[Rayman 1|original game]]. Here, it is shown in an sunset with more vibrant shading. | ||
*If the game is left alone for a while inside the house, [[Joe the Extra-Terrestrial]] will briefly appear on the mobile of Saturn hung from the ceiling. This cameo is his only appearance in the game. | *If the game is left alone for a while inside the house, [[Joe|Joe the Extra-Terrestrial]] will briefly appear on the mobile of Saturn hung from the ceiling. This cameo is his only appearance in the game. | ||
==Screenshot gallery== | ==Screenshot gallery== | ||
<gallery> | <gallery> | ||
Act-credits.PNG|The credits sequence | |||
Act-ColouringWorkshop.PNG|The Colouring Workshop | |||
</gallery> | </gallery> | ||
Latest revision as of 08:00, 8 November 2025
Betilla's House is a key location in Rayman Activity Centre. It acts as the main menu of the game, and also contains various bonus activities. When a player starts a game for the first time, Betilla the fairy (who is introduced to the player by Rayman, who gets her attention by jumping noisily on a cloud) gives a tutorial explaining the basic features of the game. Both the exterior and the interior of the house are featured in the game.
Activities and Options within Betilla's house
Exterior:
Tutorial – Betilla gives a tutorial of the game, which first plays automatically when a new game is created. It can be accessed again at anytime by clicking on a sign outside the house.
Credits Sequence – Accessible by selecting Betilla's letterbox this causes the game's credits to run, as well as a thank you message to all of the beta testers and child experts who helped to develop it.
Interior:
Options – The options menu, which allows players to adjust the volume of the game, as well as turn the sound effects or music on mute.
The Reward Box – This menu allows players to view all of the prize animations that they have unlocked by completing activities
The Winner's Screen – Players are given access to a results table, where they can track their progress on each activity (not including the French Workshop and bonus activities found within the house)
The Introduction Menu – This menu plays a similar role to the Reward Box, but instead allows players to access all of the introduction animations for each activity
The Colouring Workshop – Accessible by a colouring book found on Betilla's sofa, players can print out black and white images of Rayman and his friends for colouring in. Some copies of the game came with a free pack of colouring pencils, presumably to encourage this.
Piranha World – A bonus activity designed to help children improve their hand to eye co-ordination skills.
Super Moskito – A bonus activity inspired by Space Invaders and starring Bzzit as the player character.
Betilla the Fairy's Sing Along – An animated song set in the Dream Forest, sung by and about Betilla.
Trivia
- An alternate version of the image of Betilla's House appears in a French press release booklet for Rayman 3 on a page regarding the original game. Here, it is shown in an sunset with more vibrant shading.
- If the game is left alone for a while inside the house, Joe the Extra-Terrestrial will briefly appear on the mobile of Saturn hung from the ceiling. This cameo is his only appearance in the game.
Screenshot gallery
-
The credits sequence
-
The Colouring Workshop